;animationinfo
animmax = 100
anim0 = Spawn ------------------------------------------ anim0 = 190,209
anim1 = Idle ------------------------------------------ anim1 = 210,234
anim2 = Move Slow (Walk) ------------------------------- anim2 = 235,259
anim3 = Strafe Left ------------------------------------ anim3 = 260,279
anim4 = Strafe Right ----------------------------------- anim4 = 280,299
anim5 = Move Fast (Run)--------------------------------- anim5 = 300,318
anim6 = Reload Weapon (or Toss) ------------------------ anim6 = 319,355
anim7 = NEW Climb -------------------------------------- anim7 = 160,189
anim11 = Impact Front ----------------------------------- anim11 = 0,19
anim12 = Bounce Front ----------------------------------- anim12 = 20,39
anim13 = Get Up Front ----------------------------------- anim13 = 493,522
anim14 = Impact Back ------------------------------------ anim14 = 40,59
anim15 = Bounce Back ------------------------------------ anim15 = 60,79
anim16 = Get Up Back ------------------------------------ anim16 = 523,552
anim17 = Impact Left ------------------------------------ anim17 = 120,139
anim18 = Bounce Left ------------------------------------ anim18 = 140,159
anim20 = Impact Right ----------------------------------- anim20 = 80,99
anim21 = Bounce Right ----------------------------------- anim21 = 100,119
anim31 = Crouched Idle ---------------------------------- anim31 = 356,380
anim32 = Crouched Move Slow (same) ---------------------- anim32 = 381,405
anim33 = Crouched Strafe Left (same) -------------------- anim33 = 381,405
anim34 = Crouched Strafe Right (same) ------------------- anim34 = 381,405
anim35 = Crouched Move Fast (same) ---------------------- anim35 = 381,405
anim36 = Crouched Reload Weapon (or toss) --------------- anim36 = 406,442
anim40 = Freeform Idle ---------------------------------- anim40 = 443,462
anim41 = Freeform Move ---------------------------------- anim41 = 463,492
anim50 = Weapon Spawn ----------------------------------- anim50 = 553,572
anim51 = Weapon Idle ------------------------------------ anim51 = 573,597
anim52 = Weapon Move Slow ------------------------------- anim52 = 598,622
anim53 = Weapon Strafe Left ----------------------------- anim53 = 623,642
anim54 = Weapon Strafe Right ---------------------------- anim54 = 643,662
anim55 = Weapon Move Fast ------------------------------- anim55 = 663,681
anim56 = Weapon Reload Weapon (or Toss) ----------------- anim56 = 682,731
anim57 = Weapon NEW Climb ------------------------------- anim57 = 160,189
anim61 = Weapon Impact Front ---------------------------- anim61 = 0,19
anim62 = Weapon Bounce Front ---------------------------- anim62 = 20,39
anim63 = Weapon Get Up Front ---------------------------- anim63 = 822,911
anim64 = Weapon Impact Back ----------------------------- anim64 = 40,59
anim65 = Weapon Bounce Back ----------------------------- anim65 = 60,79
anim66 = Weapon Get Up Back ----------------------------- anim66 = 912,941
anim67 = Weapon Impact Left ----------------------------- anim67 = 120,139
anim68 = Weapon Bounce Left ----------------------------- anim68 = 140,159
anim70 = Weapon Impact Right ---------------------------- anim70 = 80,99
anim71 = Weapon Bounce Right ---------------------------- anim71 = 100,119
anim81 = Weapon Crouched Idle --------------------------- anim81 = 732,756
anim82 = Weapon Crouched Move Slow (same) --------------- anim82 = 757,781
anim83 = Weapon Crouched Strafe Left (same) ------------- anim83 = 757,781
anim84 = Weapon Crouched Strafe Right (same) ------------ anim84 = 757,781
anim85 = Weapon Crouched Move Fast (same) --------------- anim85 = 757,781
anim86 = Weapon Crouched Reload Weapon (or toss) -------- anim86 = 782,831
anim90 = Weapon Freeform Idle --------------------------- anim90 = 832,851
anim91 = Weapon Freeform Move --------------------------- anim91 = 852,881
============================================
GENERIC
0 - 19 Impact Front 20
20 - 39 Bounce Front 20
40 - 59 Impact Rear 20
60 - 79 Bounce Rear 20
80 - 99 Impact Right 20
100 - 119 Bounce Right 20
120 - 139 Impact Left 20
140 - 159 Bounce Left 20
160 - 189 Climb 30
=============================================
UNARMED/GRENADE
190 - 209 Spawn 20
210 - 234 Idle 25
235 - 259 Walk 25
260 - 279 Sidestep Left 20
280 - 299 Sidestep Right 20
300 - 318 Run 19
319 - 355 Standing Toss grenade 37
356 - 380 Crouch Idle 25
381 - 405 Crouch Walk 25
406 - 442 Crouch Toss grenade 37
443 - 462 Freeform Idle 20
463 - 492 Freeform Move 30
493 - 522 Getup Impact Front 30
523 - 552 Getup Impact Rear 30
=============================================
PISTOL
553 - 572 Spawn 20
573 - 597 Idle 25
598 - 622 Walk 25
623 - 642 Sidestep Left 20
643 - 662 Sidestep Right 20
663 - 681 Run 19
682 - 731 Reload 50
732 - 756 Crouch idle 25
757 - 781 Crouch Walk 25
782 - 831 Crouch reload 50
832 - 851 Freeform Idle 20
852 - 881 Freeform Move 30
882 - 911 Getup Impact Front 30
912 - 941 Getup Impact Rear 30
=============================================
SUBMACHINEGUN (as pistol) 553 + 389
=============================================
RIFLE (as pistol) 553 + 778
=============================================
HEAVY WEAPON (as pistol) 553 + 1167
=============================================
BAZOOKA (as pistol) 553 + 1556
=============================================
I believe its the Generic Impact/Unarmed Impact ones your after. This was already posted by Programador hispano back in March 09.