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FPSC Classic Models and Media / Listen to my music! [FREE SONG]

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teamhalo
19
Years of Service
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Joined: 6th Nov 2005
Location: florida
Posted: 16th Sep 2009 00:01 Edited at: 16th Sep 2009 00:01
Hey guys thanks for stopping by, download this free mp3 for use in your games. I am a total beginner right now at making music so its not that good. I am learning though.
To listen to my somewhat decent other stuff, click below for my artist page
http://www.myspace.com/tonysstuff239
Thanks guys, and enjoy!
Free for commercial and noncommercial
-tony

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2 Rogues
16
Years of Service
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Joined: 26th Dec 2008
Location:
Posted: 16th Sep 2009 00:32
Sounds pretty good I posted some alternate textures on the highrise post if you want to check them out....

Ultimate awesomeness is within my mortal grasp!
Armageddon Games
16
Years of Service
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 16th Sep 2009 07:57
sounds good-- a tip from a fellow musician -- before i say this i must tell you i have been a producer for over 13 years now-- but you may want to pay more attention to beatmapping the tracks-- making sure that every beat matches every melody inside the track itself

if you want to hear a few i made contact me here or go on the forum here and look for "more free music" by me

here is my contact info if you need help with anything.



Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 16th Sep 2009 16:51
The different beats do sound confusing but it's definitely a good effort. As AG said try to get the beats matching or use offset matching (beats and drums differ) which you have tried but not got quite right.

One thing I did when I started was to use a metronome sound (a clap or snare sound for example) that is constantly playing in the background for timing purposes.

Good luck.

teamhalo
19
Years of Service
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Joined: 6th Nov 2005
Location: florida
Posted: 17th Sep 2009 00:51
Quote: "The different beats do sound confusing but it's definitely a good effort. As AG said try to get the beats matching or use offset matching (beats and drums differ) which you have tried but not got quite right.

One thing I did when I started was to use a metronome sound (a clap or snare sound for example) that is constantly playing in the background for timing purposes.

Good luck."

Thank you and everyone for the tips and suggestions, you guys will definably be a big help to me, and remember you guys can comment on my other music if you follow the link in my first post.

Armageddon Games
16
Years of Service
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 21st Sep 2009 12:06
no problem man -- hope it helped-- have an awesome day

Cyberdude
18
Years of Service
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Joined: 16th Feb 2007
Location: Tijuana, Mexico
Posted: 1st Dec 2009 17:33
I agree with Nickydude it's an interesting tune (a good start) but you need to work on syncing the beats with the rest of the track.
And it's a little too repetitive. Having some different parts would help. Have you thought of using Ableton Live. It's a powerful DAW and would help your beats get in sync with your track. Also there are so many other powerful features... VST's, warping, audio fx the list goes on. Many tutorials on YouTube.

Your signature has been erased by a mod please reduce it to 600x120
DestroyerHive
16
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 1st Dec 2009 22:32
You know what I do?

I go on iTunes and convert the songs to a WAV file, then use them in games... personal games only though, because I believe it's illegal to share copyrighted music with the public

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.

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