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FPSC Classic Work In Progress / [x9] The Ultranationalist

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Armageddon Games
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Posted: 16th Sep 2009 08:24 Edited at: 16th Sep 2009 08:29
OK people, this game is NOT a zombie survival game -- it is NOT a Terrorist hunt, BUT

You Play as Super Soldier Ahmed Jahla Trained for 9 years since the attack on ground zero to infiltrate and neautrilize ALL opposing US Forces. Your Mission Is to End the war On your homeland not Terror.. yourself

with an arrangement of weapons Skills and tactics Ahmed Will succeed or the fall of Al Quida Is Imminent.
You have your orders.





This Game Uses
Project Blue
Model Pack 6- Weapons all Ironsights
Modern Day 1 and 2 with an arrangement of custom media and music


until further notice this project will be only 7 levels until the build game problem is solved.

For those of you who havent heard-- the bug allows only 7 levels to be built otherwise the program crashes.

I will keep you all updated

screenies below

Armageddon Games
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Posted: 16th Sep 2009 08:25
give me five minutes
ill have a few screenies here

Armageddon Games
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Posted: 16th Sep 2009 08:27 Edited at: 16th Sep 2009 08:29
[img][/img]

[img][/img]

alimpo83
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Posted: 16th Sep 2009 09:42
Very nice outdoor layout of buildings, but bad lighting. Try to place a light 4 or 5 floors above, from one of the sides. You'll get better looking "natural" light.

Hope this helps!



Alien and Wrecked Building Packs here: http://www.freewebs.com/alimpo83
Armageddon Games
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Posted: 16th Sep 2009 09:58
First Screenshot-- 3rd level

second screenshot 2nd level


first level screenshot and video will be up in 30 minutes

the 3rd level video is processing on youtube-- both links will be provided

Armageddon Games
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Posted: 16th Sep 2009 10:19 Edited at: 16th Sep 2009 11:07
Gremlin986
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Posted: 16th Sep 2009 14:32 Edited at: 16th Sep 2009 16:34
Oh, finally non-horror game! I like it very much! But:
-Please find an another AI.
-Add more entities.
-Do more "realistic" lights.

Game looks pretty cool.

Metal Devil123
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Posted: 16th Sep 2009 16:33
This looks very good indeed! And not horror. I needed to get a horror break anyways.


PS: -.- ,,|,
Armageddon Games
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Posted: 16th Sep 2009 22:22
thanks guys

but only a few more screenshots are going to be posted due to the amount of copycats here--

starmind 001
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Posted: 17th Sep 2009 02:12
Hmm....... your story is abit vague. game looks good, but those are sas in your game not us soldiers. I advise on during research on military ops in the middle east, us soldiers do not dress that way unless they are of duty. It also depends on who is on duty that day for the uniform of that day. The weapons: it is fine that you are using the mp5 and silenced weapons for the plr, but not for us soldiers on patrol. The mp5 is use mostly by the pilots and sf, but the rest 99% of the time carry either m4, m16 with or without 203, saw, and m60. To help you out the army moves in two groups, a supressive and an agressive. The supressive is usually called the alpha and the agressive is called bravo. The alpha team goes to the prone and fires on the attacker, while bravo team flanks the attacker from the left, right or behind. This stategy has been used by the us since the war of independence, implemented by the militia from watching the native americans fight. These are a few pointers and if I might add it sounds like you are a lonewolf and having been at ground zero, myself this subject is alittle touchy for me.
Bugsy
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Posted: 17th Sep 2009 21:06
good stuff, you, sir have gotten 700 percent better at level design- other than the occasional falling off the world, that level was flawless- I do have a few questions, however-

1: how many enemies were in level 3? cos it looked like upwards of 50- are you triggering them?

2: even with PBUM, thats still a lot of characters to render, and you were only getting like... 15 fps- what are your computer specs?

3: what AI scripts are you using- because they aren't that smart. like I noticed one guy who got shot in the back, and didn't seem to care- he just sat there and waited for you to come back.
Metal Devil123
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Posted: 17th Sep 2009 21:46
I have one question! Do you use appearwithheadshot.fpi script. Cause you should.


PS: -.- ,,|,
Armageddon Games
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Posted: 18th Sep 2009 03:59
Fraps was the cause of the drop of frames -- i usually run about 30-35 flat there with no weapon lag

Armageddon Games
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Posted: 18th Sep 2009 04:01 Edited at: 18th Sep 2009 04:03
@starmind

I was in the Us Army -- I didnt use SAS i used specialist characters -- one in which had an ARMY t shirt on.

13 bravo 82nd Airborne

and i know i have a few things wrong-- its just i lack the resources and or knowlege to create proper uniforms-- anything else like custom segments and sound-- i can do fine

but atm i am trying to learn a bit about modeling so in the future i wont have to worry about looks-- because they will be on point.

Armageddon Games
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Posted: 18th Sep 2009 04:06
The story was tweaked to be that way-- i knew that it would be touchy to some people but i wanted to be different go places that nobody has ever before here in the forums

Bugsy
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Posted: 18th Sep 2009 05:29
I respect that- will you answer my questions? I really am dying to know your computers specs as a possible PBUM buyer.
Armageddon Games
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Posted: 18th Sep 2009 07:52
[img][/img]

Armageddon Games
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Posted: 18th Sep 2009 07:54
My Specs
Compaq Presario Laptop


15.6-inch LCD screen (true 16:9)
2.0 GHz AMD Athlon X2 QL-62 dual-core processor
250 GB hard drive
2 GB RAM (4 GB maximum)
Dual-layer Lightscribe DVD±R drive
54g Wi-Fi (802.11b/g)
NVIDIA GeForce 8200M graphics (up to 895 MB total)
Windows Vista Home Premium (32-bit)
Weighs 6.62 pounds

Metal Devil123
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Posted: 18th Sep 2009 08:21
Do you trigger the enemies or do they stand there from the beginning of time?


PS: -.- ,,|,
mgarand
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Posted: 18th Sep 2009 08:21
il ike the last screen, but framerate is really bad



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Armageddon Games
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Posted: 18th Sep 2009 08:24
they look bad but i was probably running at 30-35

it was smooth for me



thanks man-- the grass turned out to be perfect in my eyes

Armageddon Games
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Posted: 18th Sep 2009 08:25
Quote: "Do you trigger the enemies or do they stand there from the beginning of time?"


i really wish i knew how to trigger enemies
i have had the hardest time with no success on triggerzones-- so if anyone could help me with that -- it would be awesome

Metal Devil123
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Posted: 18th Sep 2009 08:29
The main AI for the triggerzone would be plrinthesoneactivateifused.fpi and in the If Used thing write the enemys name. Let's call him enemy1. Now place Enemy1 somewhere and then right click. Then make sure it's name is enemy1. And then put spawn at start: No
spawn after delay: yes

That should do it.


PS: -.- ,,|,
Armageddon Games
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Posted: 18th Sep 2009 10:06
Thanks-- it worked perfectly

[img][/img]

Armageddon Games
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Posted: 18th Sep 2009 10:08
once again-- the frames look low as all get out but the gameplay is smooth -- really smooth-- the frames are actually 35-40 i think

Bugsy
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Posted: 18th Sep 2009 22:04
I love those windows- you make them yourself?
Metal Devil123
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Posted: 18th Sep 2009 22:26
Windows are from MP3. And the screens look very good! Keep up the very good work!!!


PS: -.- ,,|,
starmind 001
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Posted: 19th Sep 2009 03:32
Quote: "13 bravo 82nd Airborne"
Really? Ft. Bragg was my last duty station. Outstanding!
Kravenwolf
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Posted: 19th Sep 2009 03:40 Edited at: 19th Sep 2009 03:41
Quote: "the frames are actually 35-40 i think"


No, it says in the newer screenshots they're holding at around 11-13 FPS. But that's to be expected with over 100,000 polygons being rendered. Project Blue's timer system should help, but seperating large maps with level breaks would be the better way to go.

Kravenwolf

Armageddon Games
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Posted: 19th Sep 2009 03:43
how can i do that?


like how do i do the oblivion style loading

Armageddon Games
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Posted: 19th Sep 2009 03:44 Edited at: 19th Sep 2009 03:45
Quote: "Really? Ft. Bragg was my last duty station. Outstanding! "



HOOAH!

SSgt. Enderle

Ft. Benning GA

starmind 001
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Posted: 19th Sep 2009 04:02
I haven't been to Sand hill in awhile. Was there a couple of yrs ago for a buddy's gratuation. He's in Irag now, begging me to come watch his back. I quess he likes the idea of an airborne ranger watching his back.LOL
Bugsy
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Posted: 19th Sep 2009 05:47
It's kind of weird to see a U.S. soldier making a game about killing U.S. soldiers.

no matter, it looks good quality.

QUESTION: how much health do you have in the game, and does it regenerate? when watching the video, I noticed you thanked god for superhealth- is the game possibly... too hard?
Armageddon Games
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Posted: 19th Sep 2009 07:19
@ bugsy--- Yes it is meant to be hardcore-- after all the ultranationalist is a tactical shooter


@starmind-- that war is a joke -- dont get me wrong-- i support my country and loved my line of duty more than life itself- but man-- 8 years or 9 i lost count and hwat have we accomplished -- or should i say have not accomplished

Bugsy
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Posted: 19th Sep 2009 19:37
Quote: "the ultranationalist is a tactical shooter"


really? from the videos, it seemed like an all out, balls to the wall, insane, screw tactics, action packed explosive loose cannon shooter on the edge that doesnt play by the rules.

but that's just what I noticed from the hundreds of enemies in level 3.
Armageddon Games
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Posted: 19th Sep 2009 21:35
yeah in some levels it will be like that-- but most will be like you have to take cover or you be die kind of deali am looking for a health regen --- anyone know of a good one?

default health is 150-- since enemy weapons do alot of damage

but i was trying to get it to where after you lose 50 hp you cant getthat back but it regenerates to 100 then if you get hit again it only regenerates to 50 then your on your own

Bugsy
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Posted: 19th Sep 2009 22:41
oh, well i can do health regen, but I dont know about only regenerating to a certain level.
I'll see what I can do.
Armageddon Games
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Posted: 20th Sep 2009 09:33
its all good -- i have HockeyKid on the scripts here

Bugsy
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Posted: 21st Sep 2009 05:25
oh, i thought you were asking me- sorry.
Gremlin986
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Posted: 21st Sep 2009 15:56
An U.S. soldier made war game? I have to play this.

Armageddon Games
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Posted: 21st Sep 2009 18:03
itll be a while gremlin-- but ill keep everyone posted on this game to come-- im thinking the release date would be appropriate around june 2010

Armageddon Games
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Posted: 21st Sep 2009 18:06 Edited at: 21st Sep 2009 18:07
there is an update to the progress however-- this is still being produced-- but

the feature this game will have is close kill carnage and near death experience

meaning

close quarter kill-- blood on the player camera from the enemy for a short period of time-- i am trying to get it to be an amount of blood depending on how hard the enemy was hit-- and how much damage the weapon the player uses deals
near death-- pulsating transparant blood when the player health is below 20

Armageddon Games
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Posted: 21st Sep 2009 18:13
Here is a picture of what the near death experience will look like-

Note that this will be semi transparant

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Metal Devil123
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Posted: 21st Sep 2009 20:28
That's nice! I have 2 things:

1. Semi... Oh you said that! Ok so one thing!

2. Maby darken those blood splats. Just an idea, but might look better.

3. There's no such thing as thing number 3.


Can you survive from the horrors of the hidden land Occulo?
Armageddon Games
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Posted: 21st Sep 2009 21:09
Quote: "There's no such thing as thing number 3."


lol whats that mean?

Metal Devil123
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Posted: 22nd Sep 2009 15:34
My humor. Try to stand it... XD


Can you survive from the horrors of the hidden land Occulo?
Armageddon Games
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Posted: 22nd Sep 2009 20:15
no no no i didnt know what you meant by it --lol im just trying to figure that out

Armageddon Games
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Posted: 30th Sep 2009 06:48
[img][/img][img][/img]

2 Rogues
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Posted: 30th Sep 2009 06:56
Nize, the bloom looks really great outdoors, but in a white themed bathroom, bloom can really get annoying. Great work!
Armageddon Games
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Posted: 30th Sep 2009 14:00 Edited at: 30th Sep 2009 19:58
thanks man heres another one-- straight from a finished level
[img][/img]
.

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