I prefer to use MS to do everything I need for the model, textures just take a little longer to get used to. You can select faces in MS by moving (and remembering where and how much you moved by so you can reverse it eaxactly) vertices, select faces and ignoring backfaces then regrouping the face.
This allows you to seperate each face if you need to for remapping and scaling in the texture co-ordinate editor.
When I've finished my pool hall model pack I might write a tutorial for advanced texturing in MS because people seem to rely on other software for that part when there's no need.
There's more to life than gaming, computers and coding, that doesn't mean you need to stop, just to take it easy!
In memory of Petey - 1980>2007