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FPSC Classic Models and Media / FPSC ready car models from Turbosquid

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anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 27th Sep 2009 21:23
Here is a hummer from the free section of Turbosquid which i made FPSC ready for you guys. Can use for all commercial and non-commercial game, with no credit whatsoever to me(since i didnt make it). Have fun.

Screenie 1

A.N

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anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 27th Sep 2009 21:24
another screenie-

A.N

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anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 27th Sep 2009 21:27 Edited at: 28th Sep 2009 01:36
and finnaly the download-

scroll down a bit for the good download........

A.N
teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 27th Sep 2009 21:30
Whoa the resolution is terrible, but props for making it fpscr.

anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 27th Sep 2009 21:36
sorry, screenies in .jpg

@teamhalo- I dont get what your saying... could you be a bit more clear?

A.N

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anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 27th Sep 2009 21:36
second screenie in .jpg-

A.N

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anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 27th Sep 2009 21:42
@team halo- are you asking how i got it FPSC ready??

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anayar
15
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Location: Minneapolis, MN
Posted: 27th Sep 2009 21:54
oh one other thing- just extract the hummer folder straight into the entitybank\user folder in FPSC... the texture will not work anywhere else unless you edit the [b]FPE file[/b].

A.N
AdrianoJones Wannabe
15
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Joined: 2nd Jul 2009
Location: Ontario, Canada
Posted: 27th Sep 2009 22:15
No... the texture looks pretty bad on that, it's all blurry and such.
-Adrian

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teamhalo
19
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Location: florida
Posted: 27th Sep 2009 22:16
The texture resolution looks very low on that model.

anayar
15
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Location: Minneapolis, MN
Posted: 27th Sep 2009 23:00
well, i just downloaded it from turbosquid, like i said... the problem is i have no skill at texturing, and so i cant make a better one myself. But ya, when i tried it in game the texture really sucked. You know, im going to convert the .jpg texture into a .dds and see what happens.... wish me luck.

A.N
teamhalo
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Location: florida
Posted: 27th Sep 2009 23:10
let me see the uvw map for it, upload it here.

anayar
15
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Location: Minneapolis, MN
Posted: 27th Sep 2009 23:29 Edited at: 28th Sep 2009 01:37
I dont have a UV mapper on this computer right now, its my dads... but here is the same hummer with a .dds texture. I tried it in game, but the texture is still as bad. if somone can make a better one, that would be great-

download-

sorry, keep going down.....

A.N
anayar
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 28th Sep 2009 01:19
Wait wait wait....... see if this will work-
edit the FPE file so that the scale is set to 50!!!

it worked for me... If somone actually wants I will post a new download with the hummers scale at 50...

A.N
anayar
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 28th Sep 2009 01:39
here is the download with the scale set at 65-- this seems to work okay-

(please dont say that the texture looks terrible without actually looking at it in a test game... it is much better!!)

A.N

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Kravenwolf
16
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 28th Sep 2009 03:19 Edited at: 28th Sep 2009 03:20
Scaling the model up isn't going to improve its texture quality, and changing the texture from .jpg to .dds isn't going to make a difference either.

The texture looks so low quality because it is; the texture size is only 256x256. If you upload the UV map, someone might be willing to make a higher resolution texture for you.


Kravenwolf

TeMpLaR1
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Joined: 28th Sep 2005
Location: Australia
Posted: 28th Sep 2009 05:09
http://fps-files.com/download.php?view.375

This has been on FPS-Files for sometime, it is a pretty old file and the texture is terrible due to you have to change the scaling of the model in order for it to be accuratly sized.

Thanks for the effort though.

anayar
15
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Location: Minneapolis, MN
Posted: 28th Sep 2009 15:07
Oh, well my bad, thanks for bringing that to my attention. Im cant UV map as I said because I am not at my house and am using my dads comp..... Hopefully i will try to upload a few newer and better cars if I find them...

A.N
anayar
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Location: Minneapolis, MN
Posted: 30th Sep 2009 23:49
wait wait wait...... i loaded the texture up in gimp and chahged the texture size from 256X256 to 1024X1024..... will that help?? it looks better in fps creator. If somone wants i can upload th eone with the new texture here.....

A.N
Kravenwolf
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Location: Silent Hill
Posted: 30th Sep 2009 23:52
That will actually make it worse, because now you're stretching and distorting each pixel in the image by 400%


Kravenwolf

AdrianoJones Wannabe
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Location: Ontario, Canada
Posted: 30th Sep 2009 23:54
Quote: "That will actually make it worse, because now you're stretching and distorting each pixel in the image by 400% "


Yeah, when you stretch out an image it will eventually get blurrier, and when you shrink one down it may look sharper. Not sure if this helps or not, but use the Unsharp Mask tool and see if its any help.
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php

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