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FPSC Classic Models and Media / A video of my new army guy, the genral

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Daniel wright 2311
User Banned
Posted: 28th Sep 2009 22:25 Edited at: 28th Sep 2009 22:26
A video of my new army guy, the genral is here on you tube,check it out.



http://www.youtube.com/watch?v=AEfDKxrQhng

DSW
Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 28th Sep 2009 22:50
No offense but could you keep some of your stuff into one thread.



Toasty Fresh
17
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Location: In my office, making poly-eating models.
Posted: 29th Sep 2009 01:53
It's spelt 'general'.

And why does his leg stick up when he attacks?
AdrianoJones Wannabe
15
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Joined: 2nd Jul 2009
Location: Ontario, Canada
Posted: 29th Sep 2009 02:39
Its pretty good, nice animations but I just don't like how his leg sticks up when he attacks. But nice job.
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
Toasty Fresh
17
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Location: In my office, making poly-eating models.
Posted: 29th Sep 2009 02:48
Yeha, focusing on the model itself, the death animation is excellent but I'd say that the rest is a bit iffy. Also, I think you need to put more age lines on his face.
General Jackson
User Banned
Posted: 29th Sep 2009 04:57
He can make as many threads as he wants.

Toasty Fresh
17
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Location: In my office, making poly-eating models.
Posted: 29th Sep 2009 07:09
Um, no, he can't.
Daniel wright 2311
User Banned
Posted: 29th Sep 2009 08:22 Edited at: 29th Sep 2009 08:23
@Deathead , right,sorry

@Toasty Fresh, yea well when i spelled his name it was to early for me, as for his leg sticking up thats his leg that is cripled. but I will fix it if it looks bad.also I will add some adge lines to his face

thanks guys

DSW
mgarand
17
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 29th Sep 2009 08:26
its awesome mate! really good.



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Butter fingers
19
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Joined: 20th Mar 2006
Location: Mecca
Posted: 29th Sep 2009 11:18
Good model and texture.

The animation is ok, its just not very well scripted. His walk needs to be faster, or the animation needs to be slower.

When he attacks, the player takes damage in the first frame, which is a bit silly, and makes the rest of his attack look ropey. Try using 2 animations for the attack. Play from
Start - Hit
And then from
Hit - finish

that way you can put a state in between the first and second part of the attack where the damage is dealt. Also, the attack needs to be about twice as fast, because right now, that wouldn't really hurt, so much as poke.... which would only really help if he engaged his enemies on a cliff.

Death animation is good.

Oh, and it's just a small thing, but spellings:
IDLE
WADDLE
CRIPPLED
you got DIE correct though!

I want robotic legs.
Daniel wright 2311
User Banned
Posted: 29th Sep 2009 12:53
@Butter fingers

ill speed up his walking speed

well i figured he is crippled a little so the hit would not hurt much this is why i only scripted him to loose 2 points per hit but i will speed up this animation for looks, thanks

ive tryed to put a state in between the first and second part of the attack but was unsusefull in doing so, i was thinking about putting a timmer on but have not figured out how to do it yet.
its a very simple script so far, here it is bellow.



and well, my spelling is not very good so please forgive this as most people here already know.I will from now on try to investigate my gramer with in my progects more.

thank you, ill work on all of it.


DSW
Daniel wright 2311
User Banned
Posted: 29th Sep 2009 13:38
ok, here is his updated video, I have changed his face texture I fixed his shoes and pants a little and i put more detail in his defuse texture, I also fixed his attack animation, still no timer set yet though.

http://www.youtube.com/watch?v=5LvcjZY4AmU

DSW
Alt Schule
18
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Joined: 19th Apr 2007
Location: In Your Mind
Posted: 29th Sep 2009 17:53
I like this character very much.

Will this model be made available to the public, Daniel wright 2311?


Butter fingers
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Location: Mecca
Posted: 29th Sep 2009 22:34
Hey dude, sorry for getting down on you about the spelling and that, I guess I'm a bit rude sometimes, I apologsie.

Anyway, the character is good!Dont use timers in the script though, if theres an FPS drop it will mess up the damage.

You need to use the Setframe, incframe and frameatend commands instead of ANIMATE.

It's been a while since I wrote an FPSC script, so forgive me for being rusty, and maybe take this to the script board toget someone more current to look at it, but maybe something like:



For the above script to work you will need to SPLIT your attack animation up in the FPE file, so that the first half of the attack (from the start, until the point it hits the player) is animation 98, then the second half (from where he hits the player, to the end) as animation 99.

Incase this script doesn't work, here's the concept so that someone else can fix it...
At the end of animation 98 (the swing) it checks to see if the player is still in range, if the player is in range, it deals damage and continues to the end of the swing in animation 99, if the player isn't in range, it still goes to the end of the swing but doesn't deal damage.


I hope this helps man. This is a fun and original character, and I'd like for you to be able to get the most out of him! I'm sorry I can't be more help and write you a perfect script, but it's been about a year since I last touched FPSC!

I want robotic legs.
General Jackson
User Banned
Posted: 30th Sep 2009 04:50
Toasty: Yes he can.

puppyofkosh
18
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Posted: 30th Sep 2009 04:57
Welcome back Daniel! Characters look cool! I like how it looks like the general is hitting you with his cane although it does look a bit like he's bowing down lol.

Quote: "Toasty: Yes he can."

I might as well hop on and say, no he can't.
General Jackson
User Banned
Posted: 30th Sep 2009 05:02
erm, yes he can.
Show me the rule that says he cant.

Toasty Fresh
17
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Location: In my office, making poly-eating models.
Posted: 30th Sep 2009 08:04
Quote: "Show me the rule that says he cant."


There isn't one, but how about you make twenty iterations of one of your threads and put them in one board, then see how the mods take it. Go on, try it, then come back and tell me you can make as many threads as you want.
Afrokid
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Location: Western Australia
Posted: 30th Sep 2009 08:30
i did that once on a forums about a year ago and got a 14day ban

but yea its common sence..
anyways back on topic

im realy liking this model, will it be for sale on the store?


~Afrokid
Daniel wright 2311
User Banned
Posted: 30th Sep 2009 11:09
hey guys, well, first off i would like to say no i cant.

@Butter fingers its ok, so i will splite the animation numbers like you stated and ill let you know if the script works, looks sound anuph.thank you for the script

@Alt Schule and Afrokid, yes thease modles will be availible to the public soon.

@puppy of kosh
thanks, he better bow down to me,lol.

DSW
Butter fingers
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Posted: 30th Sep 2009 11:22
Quote: "There isn't one, but how about you make twenty iterations of one of your threads and put them in one board, then see how the mods take it. Go on, try it, then come back and tell me you can make as many threads as you want."


Well, yeah, that would probably get you a slap, but it's not really the issue at hand. The original point was that daniel shouldn't be making lots of threads for each model. And in that case, if he wants to make a separate thread for each individual model he makes, then he can.

I want robotic legs.
Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 30th Sep 2009 12:30
Quote: "And in that case, if he wants to make a separate thread for each individual model he makes, then he can."


But that isn't the case. He already has a thread in 3D chat about all of his characters.
Afrokid
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Posted: 30th Sep 2009 12:41 Edited at: 30th Sep 2009 12:41
but this is fpsc ready so he posted in FPSC models and media..

i dont see a problem with him doing it.


~Afrokid
Daniel wright 2311
User Banned
Posted: 30th Sep 2009 12:41 Edited at: 30th Sep 2009 12:43
@Toasty Fresh, I know i do, I understand, its no big thing. the only reason i put this tread here was for the videos, my other tread is about the same guys but they moved that thread to 3ds chate, Im guesing becouse I did not have any pictures of them in fpsc. I will keep my threads to a small ammount.sorry for the extra thread but i wanted to show my fpsc modle in the fpsc threads section.

@ Butter fingers , guess what, your script worked great, you brought my guy to life, he even stands there for a couple of sec in his ideal move after his attack.thank you so much

DSW
heltor
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 1st Oct 2009 01:52
Nice finally a handicap model, only thing better is a wheelchair guy, with an AK.

"our only limitation is your Imagination" - heltor
Leaning Objects To The Side
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Posted: 1st Oct 2009 02:24
Hi Daniel, Your model looks great! keep up the good work. it's nice to see you on the forums again. I hope you have a great day.

Cheers,
Tanya.
Daniel wright 2311
User Banned
Posted: 2nd Oct 2009 22:37
@Leaning Objects To The Side
thanks, great to see you to
thanks

DSW
Cosmic Prophet
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 3rd Oct 2009 00:39 Edited at: 3rd Oct 2009 00:45
Quote: "Nice finally a handicap model, only thing better is a wheelchair guy, with an AK."


LOL, That killed me!

This character is pretty neat. Great job Daniel! You know, I got to thinking while browsing your thread, Have you ever tried any animal animations. You know four-legged creatures, maybe with a lunging, paw swiping attack? For example a Tiger, or a Big Grizzly.

In the Universe, nothing ever stays the same.
Daniel wright 2311
User Banned
Posted: 3rd Oct 2009 00:45
this might take a couple hours to get the animation right but yea, I would do it.

DSW

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