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FPSC Classic Scripts / plrcanbeseen=46 ????

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Phollyer
15
Years of Service
User Offline
Joined: 20th Sep 2009
Location: Houston TX
Posted: 29th Sep 2009 23:39
I several of my shooing scrips I've noticed that the Boolean plrcanbeseen condition is checked to be 46 ?? whats up with that? is this a script bug? I can see this in Cover.fpi, Shoot.fpi, Shoot10.fpi, chase.fpi, chase10.fpi, and others..
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 30th Sep 2009 06:19
The "plrcanbeseen" condition CAN accept a parameter, but it is optional. It makes little difference in the way the condition functions, but supplying one affects how the engine analyzes the entity's view on the vertical axis.


The one and only,


anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 8th Oct 2009 00:15
wait Plystire, does that mean that it restricts the enemies field of vision???

A.N
Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 9th Oct 2009 00:58
yes- the field of view is horizontal vision only- plrcanbeseen will limit how high or low on a vertical scale the player can be seen. using plrcanbeseen without a number makes the vertical the same as the view cone (i believe)

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