never mind I figured it out, I just need to tweek it now with the right animations but this one i figured out. Im putting here for you guess to mess with a little.
desc = army combat
;Triggers
:state=0,plrdistwithin=300,plrcanbeseen:state=1,rotatetoplr,setframe=96
:state=0,shotdamage=1:state=1,rotatetoplr,setframe=96
:state=1:incframe=96
:state=1,frameatend=96:state=2
:state=2,plrdistfurther=80:rotatetoplr,movefore=3,animate=5
:state=2,plrdistwithin=80:rotatetoplr,movefore=3,animate=110
:state=2,plrdistwithin=80:plraddhealth=-1
:state=2,shotdamage=9,healthless=150:state=3
:state=3,plrdistfurther=100:rotatetoplr,movefore=3,animate=5
:state=3,plrdistwithin=100:rotatetoplr,animate=111
:state=3,plrdistwithin=100:plraddhealth=-1
:state=3,shotdamage=9,healthless=100:state=4
:state=4,plrdistfurther=80:rotatetoplr,movefore=3,animate=5
:state=4,plrdistwithin=80:rotatetoplr,movefore=3,animate=110
:state=4,plrdistwithin=80:plraddhealth=-1
:state=4,shotdamage=9,healthless=50:state=5
:state=5,plrdistfurther=100:rotatetoplr,movefore=3,animate=5
:state=5,plrdistwithin=100:rotatetoplr,animate=111
:state=5,plrdistwithin=100:plraddhealth=-1
:state=5,shotdamage=9,healthless=100:state=2
DSW