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FPSC Classic Scripts / Animated treadmill script question?

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DonWON
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Posted: 4th Oct 2009 22:40 Edited at: 5th Oct 2009 15:45
nvm... just dont g.a.s!


anayar
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Posted: 7th Oct 2009 23:40
what??? is this even a question... why post a question when you dont have one... cluttering up these boards with useless threads

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DonWON
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Posted: 8th Oct 2009 05:10
I had a question and it went unanswered so I just said to never mind since I gave up on the project.


anayar
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Posted: 9th Oct 2009 03:40
oh....sorry then, but you have to admit that creating a new thread for that is a waste of space!!!

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DonWON
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Posted: 9th Oct 2009 04:03
True and sorry about that. My question was if I were to create an animated bridge how would I get it to have collisions? I made the bridge with anims, collisionmode=1, no collision at all... you just fall thru the bridge.


rolfy
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Posted: 10th Oct 2009 13:48 Edited at: 10th Oct 2009 14:17
Animated objects have no collision as such while in motion, I believe your original question involved an animated treadmill which would have been solved by an invisible platform and using playerassociated condition, check out the lift scripts, and have the platform follow a waypoint.
You would have to give more info about the animated bridge for anyone to help with a workaround, is it a drawbridge or whatever?
Animations do have collision at the original point on the first frame of animation, this is where the collision box is created in the way doors work, you have to think in reverse, so if your last frame is where you want collison to be you have to have that frame at the start of your anim, a way around this may be to export your model with the last frame put at the start of your animation, you would skip this frame in your entity fpe, for example your anim frames would be anim=2,100. I did something similar with walls for a maze in a game before..
Use something similar to this.
DonWON
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Posted: 10th Oct 2009 17:55
Thank you. This will help out a bunch. The bridge will be a drawbridge style and yes the original question was dealing with a escalator. That was just to complicated for something I had planned to just give away but a bridge would be perfect.

Thanks again.


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