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FPSC Classic Models and Media / Enemies dont open doors

Author
Message
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 8th Oct 2009 04:57
I have a camera swiveling and gave it a script so that it plays an alarm sound and spawns gaurds when the player is seen. The gaurds are spawned from behind a security door. Problem is that the Enemies keep running in front of the door instead of opening it and coming through. Is this an animation problem or is it just a fact that Enemies in FPSC cant open doors??

Thanks in advance.

A.N
RedneckRambo
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 8th Oct 2009 07:08
I can't script but I'm sure there is a way to make a script that opens that door when the alarm goes off. It's probably very simple too.

This either goes in FPSC Chat or Scripts by the way.

Signature's are stupid.
The Storyteller 01
16
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 8th Oct 2009 14:48 Edited at: 8th Oct 2009 14:49
You can make the door "auto", then it will open when an NPC steps near to it.

If its NOT SF it looks a bit weird, that the door is closing on its own but it should be possible to script the door to open *auto* and then stay open.

In case you find my grammar and spelling weird ---> native German speaker ^^
Ekipshi
16
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 8th Oct 2009 16:56
Make the door a remote door, then have it activate when the player sets off your alarm, It'll stay open unless you activate it again.
Or if you edit the remotedoorscript a bit, you can make it so it only opens and wont close.

Scene Commander
Support Manager
17
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 9th Oct 2009 00:09 Edited at: 9th Oct 2009 00:12
Here's a couple of scripts, hope they help..

Remote door open, becomes auto door.



Remote door open, stays open



You might need to change the hud path to one of your own.

BTW - this should probably be in the scripting forum
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 9th Oct 2009 03:10 Edited at: 9th Oct 2009 03:12
thank you guys sooo.... much

the people on this forum are so helpful!!!

Special thamks to Scene Commander for the script!!!

p.s- i posted this in the media board because i wanted to know wether this was a FPSC problem(that enemies cant open doors).

A.N

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