Ive just started animating so I thought I would edit 4 stock media guns. The best reanimation is the tommy gun.
Enjoy
Btw , no need to backup the orig files cause I placed everything in seperate folders.
FIX THE COLT RUNTIME ERROR :
Rename the colt-B in the gamecore/guns/ww2 to colt45-B
Go to entitybank\ww2\items\Edited\Guns
Rename the Colt-B's to Colt45
Open up the Colt45 fpe file and change it so it looks like this :
;Entity Spec
;Header
desc = colt-B
;AI
aiinit = appear2.fpi
aimain = weapon.fpi
aidestroy = disappear2.fpi
;Spawn
spawnmax = 1
spawndelay = 5000
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = colt45.x
scale = 100
rotz = 90
texturepath = gamecore\guns\ww2\colt45-B
textured = gun_D2.tga
reducetexture = -1
transparency = 1
isimmobile = 1
;Identity Details
isweapon = ww2\colt45-B
quantity = 1
speed = 100
;Decals
decalmax = 1
decal0 = glowred
Open up the colt-B_ammo fpe and edit it so it looks like this :
;Entity Spec
;Header
desc = colt45_ammo
;AI
aiinit = appear2.fpi
aimain = ammo.fpi
aidestroy = disappear2.fpi
;Spawn
spawnmax = 1
spawndelay = 500
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = colt-B_ammo.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
;Visualinfo
texturepath = gamecore\guns\ww2\colt45-B\
textured = gun_D2.tga
transparency = 1
isimmobile = 1
;Identity Details
isammo = 1
hasweapon = ww2\colt45-B
;Specific Data
quantity = 1
;Decals
decalmax = 1
decal0 = glowzone
Scroll down to find the video download !