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FPSC Classic Models and Media / Will animate guns for free

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Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 13th Oct 2009 00:00 Edited at: 14th Oct 2009 00:07
Ok , As some members may know from looking at 2 of my previous posts I have started animating.

Now , I want to get good at animating and of course , practice is the key

Anyway , if you e-mail me ([email protected]) with just the mesh , textures and bones/Skeleton I will animate it for you.

(If I replie without the new animated weapon its because it doesnt have the bones attached to the mesh.

You can also send it to me via MSN , Yahoo messenger and ICQ.


ALSO - I will reanimate weapons from model packs as long as I get permission from the owner to upload just the HUD.X file for the weapon. I will also add hands to the stock media weapons soon

For mods :

If Im braking any rules here like advertisment then just delete this thread , I wont give any greif about it

Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 13th Oct 2009 00:20
hmm. will you re-animate some already animated guns? like rig hands to the stock uzi and mossberg?
Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 13th Oct 2009 00:26
Yes I will try to add hands to the stock weapons , at the moment Im only at the editing hands stage xD

Model packs maybe , I will have to get the owners permission to upload just the HUD.x Files so only people with that model pack can use them

DarkJames
15
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Joined: 11th Aug 2009
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Posted: 13th Oct 2009 01:40
great.....


Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 13th Oct 2009 22:24
okay- will you make the M9 and 1911 and G22 have a shorter and have more violent recoil? and edit the gunspec frames to make the fire rate faster?
General Jackson
User Banned
Posted: 13th Oct 2009 23:58
He cant-it'd be illegal.

Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 14th Oct 2009 00:01 Edited at: 14th Oct 2009 00:04
Quote: "okay- will you make the M9 and 1911 and G22 have a shorter and have more violent recoil? and edit the gunspec frames to make the fire rate faster?"


Yes , But I will have to email Errant and ask if its allright to upload only the HUD.X file so only people with that model pack can use it


Well , With some of EAIS guns there is a problem when in modling software , see attached pic

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Toasty Fresh
17
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 14th Oct 2009 00:15
You'll only really be able to animate any of Errant's guns with the original .max file, or animate every single frame. Which you don't want to do.
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 14th Oct 2009 01:08
or just import the .dbo and export is as a .x
Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 14th Oct 2009 17:51 Edited at: 14th Oct 2009 17:52
Quote: "or just import the .dbo"



I import the .x file then export as a .x file

Quote: "You'll only really be able to animate any of Errant's guns with the original .max file, or animate every single frame. Which you don't want to do."


Well , I do reanimate the hands for EAI in which I will just delete all the hand rotations. The hand still moves with the gun so all you have to do is ajuest the visible parts on each frame of the hands

Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 14th Oct 2009 18:42
when you import the .dbo, the gun doesn't show up all messed up
Bigsnake
16
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Location: England
Posted: 14th Oct 2009 20:15
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 14th Oct 2009 20:25
Quote: "when you import the .dbo, the gun doesn't show up all messed up"


It does, just not AS messed up. There are still major flaws with all animated models when you import the .dbo - try the MP6 weapons for example.

Its a good day to do what has to be done by me and help my brother to defeat the enemies
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 14th Oct 2009 21:32
It has no flaws for me except the commando, which doesnt show up in game
Shadowed Gamer
17
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Joined: 11th Nov 2007
Location:
Posted: 23rd Oct 2009 23:02
Take a look at this and give it go. (Not Mine)

http://forum.thegamecreators.com/?m=forum_view&t=102357&b=3

Play it or don't, simple. No need to have a mardy.
Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 24th Oct 2009 18:38
Will do

http://image.fps-files.com/images/64xt_apollo_pic_Resize.png[/img]
Bigsnake's Nazi Zombies
Gears of War
16
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Joined: 14th Jan 2009
Location: Anywhere, anytime.
Posted: 25th Oct 2009 20:53
Threw you a request via Email.

Can you save the crew of LV21?

http://forum.thegamecreators.com/?m=forum_view&t=151512&b=25
Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 27th Oct 2009 19:09
ok

http://image.fps-files.com/images/64xt_apollo_pic_Resize.png[/img]
Bigsnake's Nazi Zombies
gibson543
15
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Joined: 16th Jul 2009
Location:
Posted: 12th Nov 2009 01:17
can you animate this ak47 I would really appreciate it

Heyeyeyeyeyeyey

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Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 12th Nov 2009 02:09
nice looking.

add me on skype- isaacpreston. WWC percentage complete: 22%
yeroc
18
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Joined: 26th Apr 2007
Location: The Lair
Posted: 13th Nov 2009 07:43
hey, i have a scifi gun for you... could you animate with hands?

so n00by it hurts...

GAH! THE PAIN!!!
Gears of War
16
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Joined: 14th Jan 2009
Location: Anywhere, anytime.
Posted: 14th Nov 2009 00:15
How is the assult rifle animation going? The one you sent me was pretty good.

Can you save the crew of LV21?

http://forum.thegamecreators.com/?m=forum_view&t=151512&b=25
Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 14th Nov 2009 13:40
havnt been doing much animating much atm since I was working on my mod for a while. Will start animation soon

@Gears of War

Its was going good Its gunna be going good again lol

@yeroc

Email me with the weapon and I will animate it

@gibson543

yep , send me the ak and I will animate it

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]

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