STORY
october 12, 2015: as discussed at the G20 summit, all of the worlds countries banded together to be prepared to fight the possible threat of dangerous extraterestrial life on a new planet discovered in a far off solar system.
may 2, 2019 The world runs dry of nearly all resources, the countries banded together fell apart into war
february 23, 2020: world splits back up into 4 mega-nations, still locked in a bloody war
august 1, 2025: S.E.T Space Exploration Team returns from planet, no life was discovered, but ancient underground mining tunnels had suitable amounts of oxygen and surviveable climates for humans
august 5, 2025: world sends S.E.T back to explore shadowed side of planet, to launch on august 21, 5:00 AM
august 20, 2025: New Canada (your home nation) (lol) is under nuclear threat from New Trannsylvania. you and room mate form a small faction determined on surviving. the only hope for survival is to stow away on that spacecraft. leave tonight and you will make it on time.
summary: worlds at war, you must make it to the ship and stow away. you must also make it to the new planet undetected, there, you and you're friend must try to build a peacful settlement away from all the war and the crumbling earth.
CHARACTERS
You (Seth): a cool, down to earth problem solver who is determined to escape to freedom.
Mia: a foul mouth, red haired vixen- she is your roommate and friend of many years.
Russian spies: sent to sabotage the shuttle launch, you encounter them in the tunnels underground.
S.E.T guards: try to make sure you don't get on the ship.
UPDATED LEVEL HIERARCHY
Level 1: 100% -redone, kept most of same locale and style. just a graphical update
Level 2: 100% -completely done. I like it!
Level 3: 100% -Redone, now the sewer's underground storage and office facility
Level 4: 100% -Redone, now it's a subway
Level 5 : 100% -Redone, now it's much bigger and has way more enemies. performance is good.
Level 6 : 90% need to add in the setpiece script. thanks le shorte
Level 7: 80% ram cap problems and I still need to add a ton of media and some enemies
Level 8: 70% need to add enemies, and figure out a way to make this longer.
Level 9: 10% I have inspiration, but no computer at the moment
level percentage chart-
0-10=drawing, planning
10-20=has been committed to editor, but still can be scrapped or changed
20-40=in the thick of design
40-70=putting dynamics in, detail touch ups
70-80=enemies, NPCs being placed
90-100=fixing bugs
UPDATED ARSENAL:
USP.45- unlocked in level 1. unlimited ammo
MP5SSD5- Unlocked in level 2, mainly a close quarters/stealth weapon
M4A1- great all around rifle. unlocked in level 3.
AK47- Powerful rifle with lots of recoil, good for close and med range, fire slowly at long range. unlocked in level 4.
FAMAS- a step up from the M4- more damage and less recoil, but the sights are difficult to see through. unlocked toward the end of level 6
M16A4 w/ Scope- truly epic weapon. long range, low recoil, 1 burst kill. limited ammo though.
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*VIDEO SECTION* (new)
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Second Official When Worlds Collide Trailer
Includes gameplay from the NEW levels 3,4,5,and 6. This is the most recent footage.
Playthrough of half of level 5
this one took a lot of optimization to make such a big level, and make it take some time. I split it half, both maps about as big as the whole FPSC map size. I never drop 1 frame below 39 playing it, but I wanted to keep it so that if you can run most modern games on full settings than you can run this one too. level 5 is all outdoors, and meant to feel open, to break up the cramped indoor pacing of the rest of the game, and build toward a climax in level 6.
Ironsighted weapons in WWC
just some guns with their aiming modes. WWC requires you to aim because the guns are horribly unnaccurate when not aimed. this teaches you to deliberately aim and make each shot count even in the most desperate of situations.
Level 3 Puzzle playthrough
what once was a reference video for darkjames's work on a simple puzzle in PWP's game "the exposure" is now a puzzle in WWC's level 3. a slower paced level, WWC still packs a lot of close quarters combat in with it's protracted duct crawl sequences and moodily lit environments.
Level 3 combat scene
this was once level 3. it has since been scrapped in favour if a much bigger level 3.
WWC full trailer
our first full trailer. all of these levels have since been scrapped, but it does showcase some awesome music from our musician, Cyberdude.
CnC is greatly appreciated- write me a review PLEASE! your comments let me know where to improve
This is another part of my FPSC Going Commercial project.
skype = isaacpreston. I want to talk to YOU
