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FPSC Classic Models and Media / FS Medieval Pack

Author
Message
Stefano
User Banned
Posted: 16th Oct 2009 11:07
I'm working on a medieval pack and I'm planning to model many segments and entities.

Comments and critics are wellcome.


This is Stone Bridge: a set of modular segments you can combine to create bridges of the desired lenght

In game screenshot




And the modular segments

The Storyteller 01
16
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 16th Oct 2009 16:37
That looks very professional.

One thing I personally would like about the bridge is a different texture for the walking parts and a more contrast on the stone texture so the stones appear more 3D.

But still as it is now its by all means well done.

In case you find my grammar and spelling weird ---> native German speaker ^^
Stefano
User Banned
Posted: 16th Oct 2009 17:32
Thank you Storyteller for your suggestions.

I will try them and see what I can get.


This is Castle Walls: a set of low, mid, top walls both internal and internal to build your walls/castle/tower. Overlayed segments to add battlement exist too.

In game screenshot



And the room segment parts

veltro
User Banned
Posted: 16th Oct 2009 18:29
Nice works, mate. Are you going to release it?
BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 16th Oct 2009 19:01
Very nice work indeed. Great job.

Cheers
General Jackson
User Banned
Posted: 16th Oct 2009 23:05
Very nice.

The Storyteller 01
16
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 16th Oct 2009 23:06
The Keep texture is VERY good indeed. From the player perspective these stones will look much more 3D.

Are these all to be aligned with the "B" key?

In case you find my grammar and spelling weird ---> native German speaker ^^
Stefano
User Banned
Posted: 16th Oct 2009 23:55
Quote: "Are these all to be aligned with the "B" key?"


Except the battlements they are room segments. Battlements are overlayed segments.

A vertical section of the keep showing internal walls (green) and battlement (yellow)

Daniel wright 2311
User Banned
Posted: 17th Oct 2009 03:50
nice, the more midevel guys i make the more midevel stuff others make. you should like make a huge pack to go with my guys so people can make a huge midevel game.

DSW
Blind Digger
16
Years of Service
User Offline
Joined: 29th Sep 2008
Location: Brisbane AUS
Posted: 17th Oct 2009 10:58
Dito

I like these segements.
Is realese lickly

Good work Stephen

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