Grayvyn, Thanks for Your reply.
No i know you can use it that way, but how can i give them properties.
So let say i have 2 messages i can do this.
DarkGDK.Text.Style = DarkGDK.TextStyle.Bold;
DarkGDK.Text.ShowText(10, 10, "Hello");
DarkGDK.Text.Style = DarkGDK.TextStyle.Normal;
DarkGDK.Text.ShowText(20, 20, "Bye");
But that is not what i want, what if i want to change the text "Hello" later in my game

then i have to get rid of the old one and make new one, so thats what i need.
When i am enabled to do that, i can do effects with tekst let say change position in game and all kind of stuff.