@
Keith, I have a few questions. But first off, I want to say thank you for taking the time to organize a VBOTB sytem.
The first question is, once again regarding multiple people working on the same game. I know it's been discussed in the BOTB discussion before, but I just to want confirm it for the VBOTB now, rather than later. If Hockeykid and myself get a demo finished for the game we've been working on in time to submit it into the VBOTB, will this be allowed, and if so, can we split the prizes? Also, will we
both receive the badge (or even a BOTB badge)
IF our game is of that quality?
The second question (more like a concern) is about the scoring which is;
Quote: "
Custom HUD [10 pts]: A custom HUD can also add to the overall feel of the game/demo. HUD size and placement are factors here (a super detailed HUD does the player no good, if they can't see half the level). Using the native FPSCreator HUD (or no HUD at all) will not get you any points from this category."
Normally I wouldn't see a point in bringing this up for 10 points, but the last FPSC compitition I entered I lost first place by only 3 points in the final scoring
Anyway, the game that we'll be submitting (if we get a demo polished in time for the deadline) will not be using a HUD. Not at all because of laziness, or inability to make custom HUDS, but because I want to go the more realistic route with this survival horror game.
You don't see a lives meter in the top left corner of your vision when you're walking, and you don't see a floating image of the gun you're carrying that tells you how many rounds you have left in the magazine either, do you?
I believe keeping the player's stats unknown to them (or forcing them to keep track on their own) adds to the suspense. And not being able to see their current health status, makes them all the more afraid of confrontations. I hope you'll consider exceptions in this catagory.
Kravenwolf