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FPSC Classic Models and Media / Animation Not Working in FPSC 9

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Zek
15
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Joined: 21st Oct 2009
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Posted: 21st Oct 2009 09:21
I've just created a boxman character (human-like figure made of boxes) and then rigged it with the provided game creator bip file in 3ds max. The animation played well in 3ds max, but when I panda exported (settings were exactly like how shown by gamecreators) into fpsc (I've tried MakeEntitiesFromXFiles.exe and editing the fpe) the boxman showed up, but during test play, the boxman won't animate.

So just how does one go about making character entities animate correctly in FPSC?

I've attached the boxman in 3ds file instead of .x so people can open it.

Thanks in advance!

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djmaster
User Banned
Posted: 21st Oct 2009 18:02
Are you sure you added animation information to the .fpe and the character is dynamic in the editor?

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Zek
15
Years of Service
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Joined: 21st Oct 2009
Location:
Posted: 22nd Oct 2009 08:54
Character is dynamic. The .fpe contains the usual animation frames (anim5 = frame number,frame number).

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