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FPSC Classic Models and Media / Somethings wrong with my model!

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The Fps Creator rocks!
16
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 22nd Oct 2009 01:32 Edited at: 22nd Oct 2009 14:58
Every time I test the game and it's in the "Adding static entities", a message pops up saying "Fps Creator has encountered a problem and need to close."

I attached my model files in a ".zip" format.

Lalala

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Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 22nd Oct 2009 01:49
For a start you have

textured = file4.bmp

when there is no file4.bmp.

The Storyteller 01
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Location: On a silent hill in dead space
Posted: 22nd Oct 2009 01:56 Edited at: 22nd Oct 2009 01:58
I am not sure if a texture in bmp format works - personally I only use .tga

The nice thing about .tga is, that FPS automatically creates a .dds from the .tga texture file the first time you build a game with it (inlcuding test game)

In case you find my grammar and spelling weird ---> native German speaker ^^
xplosys
19
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 22nd Oct 2009 02:10
Your model is 3.76MB with 33,000 triangles, and the fpe calls for a scale of 40,000. Just a guess but I think you blew FPSC's mind.

Brian.

The Fps Creator rocks!
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 22nd Oct 2009 14:48 Edited at: 22nd Oct 2009 14:55
Quote: "Your model is 3.76MB with 33,000 triangles, and the fpe calls for a scale of 40,000. Just a guess but I think you blew FPSC's mind."


But if I make the scale 100 or 200, it doesn't even show! It's to small.

Lalala
djmaster
User Banned
Posted: 22nd Oct 2009 14:56
You must scale it up in your modelling app.FPSC doesnt support scale numbers over 10 000.And 33 000 triangles will kill your fps instantly.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
The Fps Creator rocks!
16
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 22nd Oct 2009 15:01
Quote: "For a start you have

textured = file4.bmp

when there is no file4.bmp."


I tried it just now. It didn't work. But thanks anyway.


Quote: "I am not sure if a texture in bmp format works - personally I only use .tga

The nice thing about .tga is, that FPS automatically creates a .dds from the .tga texture file the first time you build a game with it (inlcuding test game) "


I tried that as well. That still doesn't work. But thanks anyway.

@Dj master,

I'll try that.

Lalala

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