so i have been trying to get this script to work but have found limited resources on the subject to fix the dynamic doors and not being closed for everyone. It was suggested to have them spawn already open. so i have gotten this far and can have the doors appear open but cannot walk through.
;Artificial Intelligence Script
;Header
desc = Use Door (Push Open and Push Closed)
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pressentertouse.tga,hudname=usedoorprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=60:hudshow=usedoorprompt,hudfadeout=usedoorprompt
:state=10,plrdistwithin=60,plrusingaction=1:activate=2
:state=10,activated=2:state=2,setframe=0,sound=$0
:state=1:incframe=0
:state=1,frameatend=0:state=2,coloff
:state=2,plrdistwithin=60,plrusingaction=1:activate=0
:state=2,activated=0:state=3,sound=$1,colon
:state=3:decframe=0
:state=3,frameatstart=0:state=10,setframe=0
;End of Script
some thoughts would be, i would like the doors to still be able to be closed. But this does not need to happen. would just like the doors to be open automatically for all users at the start.
just so all the doors i make can be "open"
i will keep trying if no one knows how to do this and cant post the script. But if someone has done it and wouldnt mind saving me the time so i could better help write scripts for other aspect. itd be much appreciated.
thanks - Rapid