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FPSC Classic Scripts / multiplayer doors open at start

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Message
dontuserapid
15
Years of Service
User Offline
Joined: 22nd Oct 2009
Location:
Posted: 23rd Oct 2009 09:03
so i have been trying to get this script to work but have found limited resources on the subject to fix the dynamic doors and not being closed for everyone. It was suggested to have them spawn already open. so i have gotten this far and can have the doors appear open but cannot walk through.





some thoughts would be, i would like the doors to still be able to be closed. But this does not need to happen. would just like the doors to be open automatically for all users at the start.

just so all the doors i make can be "open"

i will keep trying if no one knows how to do this and cant post the script. But if someone has done it and wouldnt mind saving me the time so i could better help write scripts for other aspect. itd be much appreciated.

thanks - Rapid
Kravenwolf
15
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 23rd Oct 2009 10:51 Edited at: 23rd Oct 2009 10:52
Quote: "would just like the doors to be open automatically for all users at the start."


Delete the door entities inside of the door segments, and rotate and position doors from the entity bank in the doorways so they will always be open.


Kravenwolf

dontuserapid
15
Years of Service
User Offline
Joined: 22nd Oct 2009
Location:
Posted: 23rd Oct 2009 10:59
what is the process to,

delete the door entities from inside the door segment.


i have tried right clicking to remove them and all i can do is delete the segmant. i cant right click.

thanks - rapid
dontuserapid
15
Years of Service
User Offline
Joined: 22nd Oct 2009
Location:
Posted: 23rd Oct 2009 12:06
ok so i have figured out how to delete the doors from the (use) door segments.

now my problem is when i move the doors to the open position through entity editor they still are able to open and close.

I spose i can just change the script.

thanks - rapid

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