I have been secretly working on 24 Hours For a few months now-- the actual development has never stopped- but a new storyline-- new perspective and alot scarier
with dynamic lighting -- or bonds new shader--
i think for compatibility reasons i will stick to fullshaders with dynamic lighting
but here is a screenshot of one particular level that should make history with fpsc-- reason being-- EVERYTHING is custom
EVERYTHING
and i have been paying eagle eye close attention to detail, fps, lighting and horror perspective
this wont be just a shoot zombies and stay alive
it will involve much much more,
think of yourself as a freelance inspector
you read up on a few interesting events that have occured most recently within 2007 and 2009
the main event was a bazaar genetics fault in a laboratory that was contained secretly and quietly-- you have packed your bags and a few cases of batteries for your flashlight and tucked Dad's old compact .45 in your rugged jeans. booked the next flight with a private pilot from Washington DC to an uncharted town in Nevada near the reported "Quarantine" Outpost.
You checked your Bags and the batteries in your handy torch, and set out to board your plane.