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FPSC Classic Models and Media / Cant see weapon after rigging?

Author
Message
Afrokid
15
Years of Service
User Offline
Joined: 12th Sep 2009
Location: Western Australia
Posted: 26th Oct 2009 21:08
hey, im trying to make some custom weapons for a game that i am making..I have got it to sit perfectly in fragMOTION and it exports well i guess..but when i put it in game all i see is the hand swinging but no weapon? what am i doing wrong?

Wow this took me a while to write (im on my mobile, having no net on my pc cant keep me away )

~Afrokid
djmaster
User Banned
Posted: 26th Oct 2009 22:07
Did you rig your weapon model to the bones?

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Bigsnake
16
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 26th Oct 2009 23:50
Does the weapon have a texture ? If it has no texture in fragmotion then you wont see the weapon ingame

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General Jackson
User Banned
Posted: 27th Oct 2009 01:12
I bet you didnt flip it along the z axis and\or edit its position in the gunspec.

Afrokid
15
Years of Service
User Offline
Joined: 12th Sep 2009
Location: Western Australia
Posted: 27th Oct 2009 02:28
Quote: "I bet you didnt flip it along the z axis and\or edit its position in the gunspec. "


where is this?

Quote: "Does the weapon have a texture ? If it has no texture in fragmotion then you wont see the weapon ingame"


just checked and i fixed it and now its next to the fist not in it.

Quote: "Did you rig your weapon model to the bones?"


i think i did


~Afrokid
starmind 001
FPSC Reloaded Backer
17
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 27th Oct 2009 03:21
Your gunspec is in with your model in the guns file. The gunspec allows you to move the gun forward, backward, left, or right, but if you have the weapon backwards in the modeling program it will appear to be shooting you and then you simply just click on "flip handedness" or "right handed" to rotate the model. If you have fragmotion then it is easier to do these things without losing your animations. In your gunspec look for "alignz = 0" and put in whatever you like. I like to start at "15" and work my way forward or back. You can do this for the muzzleflash also. If you don't have a gunspec file, then I suggest one of eai's gunspec files, that way you don't have to worry about anything but the position of the weapon. Others may do this differently, but this is the way I do it, however imperfect it might be. Good luck.

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