Hello
i am creating a human model for first time for fpsc. can you please tell me the bone structure for the model and how should i name the bones and rig so it can take the animation which is already included in fpsc with the other models comes with it.
hope you guys understand what i am asking.
if there is a diffence creating rigs structure or naming bones between maya and max please let me know.
i have created models and rig before but for animations not for games.
it will be great help as its just a starting for me.
thank you