Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / need help to make model and rig it for fpsc

Author
Message
the lion
17
Years of Service
User Offline
Joined: 9th Sep 2007
Location:
Posted: 27th Oct 2009 18:13
Hello

i am creating a human model for first time for fpsc. can you please tell me the bone structure for the model and how should i name the bones and rig so it can take the animation which is already included in fpsc with the other models comes with it.
hope you guys understand what i am asking.
if there is a diffence creating rigs structure or naming bones between maya and max please let me know.

i have created models and rig before but for animations not for games.

it will be great help as its just a starting for me.

thank you

Login to post a reply

Server time is: 2025-06-08 19:31:06
Your offset time is: 2025-06-08 19:31:06