Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Texturing Problem that's driving me NUTS!

Author
Message
Hamburger
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 27th Oct 2009 20:46 Edited at: 27th Oct 2009 20:49
For some strange reason when I make a model and texture in Lithunwrap, the texture shows up fine. (See first screen)

But when I use the texture in Entity workshop (or infpsc for that matter) it doesnt look right. (Screen 2)

Please help.


(screen 1)

Attachments

Login to view attachments
Hamburger
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 27th Oct 2009 20:47 Edited at: 27th Oct 2009 20:49
Screen 2

Edit: oops let me change the format.

Attachments

Login to view attachments
Cyborg ART
18
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 27th Oct 2009 20:56
Did you import the UV to the model?

Hamburger
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 27th Oct 2009 21:05 Edited at: 27th Oct 2009 21:05
I saved the models as .lum files in lithunwrap, but I don't think that's importing the UV to the model. Could you tell me how to do that?
Hamburger
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 27th Oct 2009 23:56 Edited at: 28th Oct 2009 00:08
Aha now I've found out, I just export the UV...

Edit: oops still not the right way..
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 27th Oct 2009 23:59 Edited at: 28th Oct 2009 00:00
Do I know you? Just, we've had an account switcher who has been caught (and banned) no less than 3 times.

Mostly at my doing.


And he used the same OpenGL perspective view.

Its a good day to do what has to be done by me and help my brother to defeat the enemies
Hamburger
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 28th Oct 2009 00:05 Edited at: 28th Oct 2009 00:07
That was my OpenGL perspective view. I never knew that somebody was doing that! This model is actually for Revelation.

But my account has been fine ever since I joined. This guy should be punished seriously cause isn't that like hacking?
General Jackson
User Banned
Posted: 28th Oct 2009 00:23
I know what it is.
You saved the UV, but did not re-export the model from lith, right?

Hamburger
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 28th Oct 2009 00:26 Edited at: 28th Oct 2009 00:26
I seved them as .LUM files after I added the image to the bitmap material. I can give you a download if you like.
General Jackson
User Banned
Posted: 28th Oct 2009 00:43
No no, your gonna need to re-export them as sompin like .obj AFTER the UV is saved, then import em into sompin like fragmotion, apply the texture, then export as .x

GJ

Hamburger
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 28th Oct 2009 00:50
Thanks I'll try that.
Hamburger
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 28th Oct 2009 01:01
Thank you General Jackson! it worked!

Attachments

Login to view attachments
General Jackson
User Banned
Posted: 28th Oct 2009 03:43
Great!

Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 28th Oct 2009 12:29
What program exactly is it that uses the openGL view? It seems like a nice cheap renderer to me.

Its a good day to do what has to be done by me and help my brother to defeat the enemies
Hamburger
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 28th Oct 2009 21:20
It's lithunwrap

Login to post a reply

Server time is: 2025-06-08 13:51:29
Your offset time is: 2025-06-08 13:51:29