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FPSC Classic Scripts / reset weapons

Author
Message
SuPeR_DuDe911
15
Years of Service
User Offline
Joined: 17th Jun 2009
Location: I see a light....
Posted: 30th Oct 2009 02:46
For A game I'm working on, the character is captured by the enemy and put into a 'holding' room. Is there any way to reset the weapons so he doesn't have anything?
GraPix
User Banned
Posted: 30th Oct 2009 10:16
Yes, there is a command. Its called "resetplrweapon" or "resetplrweapons". Hope this helps.

-GraPix

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 30th Oct 2009 11:46
Yes, it is "resetplrweapons" and it is an AirMod command, so you will need to have AirMod (or a Mod that contains AirMod)


The one and only,


GraPix
User Banned
Posted: 30th Oct 2009 13:33
Quote: "you will need to have AirMod (or a Mod that contains AirMod)"


I like u cuz u don't do self advertising!!

-GraPix

SuPeR_DuDe911
15
Years of Service
User Offline
Joined: 17th Jun 2009
Location: I see a light....
Posted: 30th Oct 2009 19:53
awww, another thing from air mod, dang it! well i hope to get it, tyvm
FPSCgamerguy
User Banned
Posted: 1st Jan 2010 22:40
Oh cool, I have air mod But I never used it, because it had gunspecs with iron sights for mp 9&10, and six scripts:
plrdeleteweapons.fpi
plrshakecam.fpi
and some other ones

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