Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Free Maya for all!

Author
Message
MicroMan
21
Years of Service
User Offline
Joined: 19th Aug 2003
Location: Stockholm, Sweden
Posted: 31st Aug 2003 12:46
Alias|Wavefront have a "Personal learning edition" that's free. License does include that it's only for non-commercial products though.

Here's the link for it.

http://www.aliaswavefront.com/eng/products-services/maya/maya_ple/index.shtml;$sessionid$4JUDKKPPU3ZWVQCLCWSCFEQ

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
-----
MicroMan
21
Years of Service
User Offline
Joined: 19th Aug 2003
Location: Stockholm, Sweden
Posted: 31st Aug 2003 12:49
Well, it's $19.95 and download won't be availible until "fall". Anyway, $19.95 is better than $2000 I guess. That should teach me to rush to print news like this.

Always read the fine print.

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
-----
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 2nd Sep 2003 08:12
Personal Learning Edition has been out for almost a year now... and it is free. $19.99 is for access to either thier server or get a CD sent to you.

But it'll be all over the internet once Maya5 PLE is finally released.

You may want to checkout Softimage|XSI Experience from http://www.softimage.com and gmax1.2 from http://www.discreet.com/products/gmax

you could also grab a free learning edition of Houdini5 but i'll let you guys find that cause quite frankly its a waste of a download unless you know what your doing to begin with - even then with Softimage & Maya out there why would you want houdini?

indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 2nd Sep 2003 08:47
512 meg of ram required before even thinking about it.

http://www.lunarpixel.com
It's already tomorrow in Australia
Falelorn
22
Years of Service
User Offline
Joined: 19th Jun 2003
Location: Canada
Posted: 2nd Sep 2003 09:44
Friend has Maya PLE with 512mb ram and xp pro and its SLOW he says, hes going up to 1gb soon, so I guess we will see
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 2nd Sep 2003 13:59
i've got 512mb ram it runs fine and fast on my machine...
more oftenly its the video card and ram that is the bigger problem, make sure you have a GeForce2/4mx with ATLEAST 32mb ram, then it'll run fine even on a Pentium2 300mhz.

don't think any other card will do you, you NEED the Transform and Lighting that only the GeForce chips provide - and if you have an ATi card steer well clear of Maya, and it require OpenGL to run and quite frankly there is no ATi card i feel comfortable using OpenGL on as they're extremely buggy at it.

personally would recommend a 1ghz Pentium4 w/GeForceFX or Quadro4 XGL card w/512mb Ram for anything serious ... and for some ample work space nothing less than a Wildcat VP or QuadroFX.

QuadroFX in particular are optimised for Maya & Softimage use and they work beautifully.
Only problem is those optimised pipelines do nothing for gameing so don't think a Quadro will be good for a gameing rig as they're not even close to good for games.

Codger
22
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 2nd Sep 2003 19:27
Raven
I downloaded softimage very impressive. Even on my PIII it runs very smooth using realtime shadders. At 150 Meg dialup beware. Does this program allow export? Can the basic save as file be translated to anything that can be used by DarkBasic .x or .3ds?

System
PIII 650 MZ H.P. Pavillion
394 Mem GeForce 4 400MX
pathfinder
22
Years of Service
User Offline
Joined: 5th Sep 2002
Location:
Posted: 2nd Sep 2003 23:44
btw as were talking cheap deals. Newtek finally released a student editon costs $395 it is the full package. Still a bit steap in my opinion but ive heard the price for the full version is going to £950 soon :/ then again mine cost £1800 2 years ago
MicroMan
21
Years of Service
User Offline
Joined: 19th Aug 2003
Location: Stockholm, Sweden
Posted: 3rd Sep 2003 00:11
And I absolutely detest Lightwave. I can't work in it. I had to once when I had to hop in to finish a rush job that my contractors couldn't cope with alone, and I had to use Lightwave 6.5 I think.

I didn't get any work done since I spent all my time looking for the basic functions. They don't include any windows in Lightwave, so you can't use the windows and do some educated guesses. You have to find the exact little button on a very confusing multi-tab spread.

*Pats his dear old 3d Studio Max tenderly*

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
-----
actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 4th Sep 2003 17:09
ToAll:Maya PLE runs fine on my p3 667 256 Megs RAM and so does Softimage Xsi Exp....Every software is handled differently from machine to machine although I seriously recommend the Wildcat VP series from 3dlabs if you 're serious about rendering/creating GFX instead of playing with them.


Pathfinder:Lightwave looks like it totally rocks man.

Codger:Good choice,you won't regret it and although it cannot export game-useable file formats,for legal purposes, you should definitely give it a good run and make sure you pass through every of it's aspects from geometry,hair creation(no plugin),texturing and the awesome UVTools,rig,anim......And especially render with Mental Ray

If you need any help with SoftimageXsi,just ask here or go on Cgtalk.com I'll be glad to help you.

There's also Edharriss.com which is about the most active softimage teacher/artist out there

Everyobdy wants to be loved,But no one loves everybody...
WindTech
22
Years of Service
User Offline
Joined: 7th Jun 2003
Location: United States
Posted: 4th Sep 2003 17:47
Quote: "I didn't get any work done since I spent all my time looking for the basic functions. They don't include any windows in Lightwave, so you can't use the windows and do some educated guesses."

Dont make me hurt you
Thats because lightwave isn't for rush jobs, you need to spend some time learning the shortcuts and learning the LSCRIPT interface to make your own macro's and what not. Lightwave's modeller has ALWAYS been superior to 3dsMAX, SoftImage, and Maya. And with Lightwave 8(tm) coming out, now the physics system is better too, not to mention animation controls... Newtek 4 liFe

Live as if to die tomorrow...
Learn as if to live forever.
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 4th Sep 2003 19:28
Quote: "Lightwave's modeller has ALWAYS been superior to 3dsMAX, SoftImage, and Maya."


erm... Lightwaves modeler isn't even close to the complexity of the other 3, and even comparing it to Softimage is truely a joke surely?
makes me think you've never used the other packages with a comment like that.

Lightwave has one of the best Render'r in the business builtin and all thier own - but thats about all Lightwave really can boast over the other programs. The workflow is messy and not setup for development work... the fact you need 2 programs with 2 seperate instances running actually tear important resources away from other things and is just as wasteful. And the UI itself is really something that you MUST learn to use, there really isn't any fumbling around able with it.

Lightwave is definately a package more for the hobbiest than the professional ... and really even as a hobby you have to actually like its setup else really you'll hate it outright.

Lightaves new physics system uses Havok2, something that 3D Studio Max has been doing for almost 2years with Reactor and Reactor2 ... and Softimage's Physics system is the most unsurpassed in the business, you should checkout thier awards section on thier website sometime ... they're like the jocks of the 3d world.

that said, although i now get along with 3dsmax and version6 is pretty outstanding - its still nothing compaired to my beautiful Maya ... shes just so much more graceful that those brutes Lightwave and Max ... Softimage might have the added substance but Maya still has the style and ease of use that i fell in love with

actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 4th Sep 2003 19:36 Edited at: 4th Sep 2003 19:38
-Thats because lightwave isn't for rush jobs

Weird,I've seen many people say it's pretty fast to model in.

In fact,look for user delta's Spin-Shift video tutorial and you'll understand.

http://members.shaw.ca/lightwavetutorials/

Maya is cool but Softimage has got to be my prefered,mainly because it runs so fast even when I use 4 iterations of Subdivision on a complex mesh,something MayaPLe and GMax are really slow at on my pc.

Everyobdy wants to be loved,But no one loves everybody...
otakucg
22
Years of Service
User Offline
Joined: 12th Mar 2003
Location:
Posted: 5th Sep 2003 02:10
Quote: "erm... Lightwaves modeler isn't even close to the complexity of the other 3, and even comparing it to Softimage is truely a joke surely?
makes me think you've never used the other packages with a comment like that"


Actually the case is that since its not as complex is a good thing. Its a usable modeler that is considered one of the best modelers. Its a pain to model in a lot of other apps and considering the fact that the commercial films I worked on used LW for the entire modeling team means something(I also know we were not the only large house using it to model with as well). Lightwave does have a nice renderer, I rather like the ease of use. Lightwave does have a lot of issues aside from that though.

4 Iterations of subdiv while you are working? Ick. Just work with your sub d cage and tesselate at render time. Thats the best way to work with Maya/XSI with Mental Ray.

The whole 3d debate comes really down to personal preference and what company you are working at. My personal list is LW for modeling, Motion Builder for MoCap cleanup and some animation, Maya or Softimage for most of everything else, and Mental Ray to render with (or Renderman even though I havent worked a whole lot with it). Max isnt anywhere on my list .
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Sep 2003 05:48
really depends heavily though Otaku...
Lightwave in my experience really isn't for a professional atmosphere unless the employees already like it to begin with.

It's modeler is not even close to as complex as Softimage/Maya/Max - its tools area takes just as much of the screen as Max meaning you need a pretty high resolution to actually work in it properly - it's inability to work with highpolygon scenes as the culling routine is one of the worst in the business and the fact that it only has 4 layers to work with as opposed to the 64 that both XSI and Maya have (XSI giving you something called quick layers, which are 4 top layers which allow you to flick)

having the animator in a sperate program is not just annoying its down right stupid, it means you have to have double the resources to work on a model's editing and animation at the same time ... its animation systems interaction is very ropey in areas which means you have to end up relying far too much on 3rd party plugins and the programs own rather than your own skill as an animator.

overall to be honest even if someone told me i had to work with Lightwave on a job i wouldn't touch it with a 10ft barge pole, if the Interface actually made up for the lacking it has in other areas it wouldn't be so bad. Problem is the interface is more complex than Softimage's and without even 1/4 of the tools to warrent this it makes it one of the poorest designs imo.

Not the mention you do exactly have a grand amount of control over the matrials for rendering, not even close to what XSI/Maya/Max give you. Sure you can produce nice generic results ... but i can produce just as nice generic results in trueSpace - this doesn't mean it is a useful tool for CG or Games development, this simply means its idiot proof.

In Maya/Max/XSI your capable of useing realtime shading materials, and coding them realtime with multiple levels which can be combined at render time ... you add this with the layering abilities they each have and the multiple rendering pass and what you end up with are extremely useful tools to produce CG work in layers to be finalised later in Aftereffects.

Although Mental Ray is a nice Render'r to be honest it has nothing on the other Render'r available.
for XSI/Maya you have Pixar Renderman, which has the original Shader language built-into it ... might seem a little redundant but with the fact that thier GI has over 5more years development in the workplace now including ILMs OpenEXR Specifications, it has some of the most realistic shading there is for surfaces.
Not to fast though, but atleast utilises your Graphics Cards better.
Arnold aka Messiah:Renderer for Max/Maya/XSI is probably THE best third party renderer available ... enhanced Materials, proper lighing effects within materials allow you to declare numbers of photons, where they're comming from. It has a complete dependant shadowing system which produces shadows based on the depth and strength of the lighting rather than based on the type of shadow you want. You get none of that hard line showing effects when the indirectional light would cancel it out niether.
Add to this the ability to use scripted shaders, so if you need someone to sweat rather than using a particle or simple animated texture ... you can use the new Time Shader abilities of the GeForceFX series but on any card - it allows you to then create a bead of sweat, have it work its way down the geometry whilst getting depth from per-pixel lighting and getting caustics from the GI. Probably the most impressive Renderer on the market is that.
Brazil for Max is really what the original Max Renderer SHOULD have been, no longer the more technically advanced renderer on the market, it still does have a unique takes on everything and its softer touch look to everything can really help to bring a scene to life

That said the Max5 and Max6 renderers are FAR FAR superior to thier predessors... Max6 in particular finally gets a decent AntiAliasing setup and full control over the Radiosity.

BHoltzman
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 5th Sep 2003 06:06
I'm running Softimage 3.5 Advanced with 512 megs of ram on XP Pro. It runs quick and renders quicker than anything else I've tried. Softimage is one heck of a program!
actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 5th Sep 2003 15:26 Edited at: 5th Sep 2003 16:39
Otaku: Don't assume anything.

What makes you think I use 4 iterations while working??

In fact,I work with only one iteration and maybe two and preview the maximum using the numpad + and - keys.

BTW:Teeselation??You're kidding right?Because now,that's a big ick

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Sep 2003 16:33
yeah Softimage is cool... and i personally liked the fact that thier 3.5 download was free to valid SID users
god if Alias has done the same i'd of saved ALOT of money.

Otaku & Act ... both of you there is a time and place for Meshsmooth & Tesselation, modeling and rendering with an overview for the whole model isn't one of them.
They're tools that can help you - provided you use them right, and understand the quirks of each proggies use of them...

its a poor artist who believes they can simply smooth an entire model with an overview division, besides you guys should be used to working with the edit layers by now and be able to edit sections enhance with a tesselation of the surface and then go back to the low poly version for editing, mapping and rigging.
Saves alot of time and effort in ALOT of areas.

actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 5th Sep 2003 16:43 Edited at: 5th Sep 2003 16:43
I just open Softimage,load an image and Hit 'N' to start making polygons,then extrude the edges as groups blah blah...

I preview using the numpads like I said and I model using none or little subd,that way I'm getting more a more used to how the algorithms react...

I agree though,I should be making all those at the same time,it's got big advantages to have this ability such as previewing problematic areas of deformations as much for the mesh itself than the texture's.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Bangla
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: Sweden
Posted: 9th Sep 2003 14:36
Understanding this really boils down to personal preference, I use LW and I'm quite happy with the modeller and renderer being separate so you can focus on one thing at a time. And after learning the hotkeys and remapped the interface; I find few flaws in it. I like it very much and wouldn't want to change. Luckily I don't haveto either.

2,4 Ghz, 512 Meg, gForce FX 5200 - and then some...
actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 9th Sep 2003 14:57
Well I've seen alot of people jump to LW and they all seemed satisfied by both the modeling workflow and the tools.

SpinQuad looks cool and LW is the only application that's got it.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 10th Sep 2003 02:21 Edited at: 10th Sep 2003 02:25
I already have Maya. The full version even

No very good at it though :-\

[EDIT]
For the person who asked. You cannot export to models with just Maya. You might be able to with a plug-in

~PlystirE~
flibX0r
22
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Western Australia
Posted: 11th Sep 2003 17:55
3DS Max: The software I first learnt. I love it. Does MOST of the stuff I want to do.

Maya Unlimited: I am in LOVE. The first time I played with dynamics I drooled. It does EVERYTHING I want. The animation system rocks too.

Lightwave: Aaargh! Kill it! Kill it! If you don't know most of the weird as hell shortcuts, its just scary.

Softimage | XSI: haven't got it. Seen a bit of it. Looks preety good.

Any questions?

P.S. For once, i am totally agreeing with Raven. Funny eh?

I can't do that.
The king of he potato people won't let me.
Current Project: "Jelly Wars : Episode 2" entry for alienware compo

Login to post a reply

Server time is: 2025-06-26 20:46:58
Your offset time is: 2025-06-26 20:46:58