I think textures are the biggest drain in most FPSC stuff right now (IMHO) and gets overlooked a lot regarding the average users gfx card. As not everyone has 1gb+ vram cards.
Just take the new model pack 36 for example. It uses 2048x2048 textures like they were candy for the buildings, truck etc and others in the pack use 1024x1024 textures, yet only half/quarter of that actually holds a texture
Now remember that a 1024x1024 texture = 4x 512x512 textures, then a 2048x2048 texture = 4x 1024x1024 textures which in turn is
16! 512x512 textures. This is 16x 512x512 texture space per different building etc in the scene loaded into Vram.
It does not take long to eat away at the vram of an average gfx card.
Just imagine a street of model pack 36 buildings and props etc in a level

The poor old GPU is working overtime and the Vram is dwindling fast for Average Joe and his lower spec system
I only use this for fun and have no interest in making commercial games ^_^