@ Xplosys
I was hoping it made some sense.
@ gladius
Here is the conversation script I use:
;Artificial Intelligence Script
;Header
desc = game conversation
;walk up to a character and he will display a message. Walk away and the message will disappear.
;walk up to the character again and a different message will appear. Walk away and the message will disappear.
;walk up to the character once more and a different message will appear. Walk away and the message will disappear.
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\huds\ww2_bf\ww2_bf_l6objhud04a.tga,hudname=talk1,hudhide=1,hudmake=display :state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\huds\ww2_bf\ww2_bf_l6objhud04b.tga,hudname=talk2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\huds\ww2_bf\ww2_bf_l6objhud04c.tga,hudname=talk3,hudhide=1,hudmake=display,state=10 :state=10,plrdistwithin=160:rotatetoplr
:state=10,plrdistwithin=60:rotatetoplr,sound=audiobank\voices\axis\curious\den_curious2_03d.wav,state=20
:state=20,plrdistwithin=60:rotatetoplr,hudshow=talk1,hudfadeout=talk1,timerstart
:state=20,timergreater=100:state=30
:state=30,plrdistwithin=160:rotatetoplr
:state=30,plrdistwithin=60:rotatetoplr,sound=audiobank\voices\axis\fear\den_fear_20a.wav,state=40
:state=40,plrdistwithin=60:rotatetoplr,hudshow=talk2,hudfadeout=talk2,timerstart
:state=40,timergreater=100:state=50
:state=50,plrdistwithin=160:rotatetoplr
:state=50,plrdistwithin=60:rotatetoplr,sound=audiobank\voices\axis\sighted\den_alarm_01e.wav,state=60
:state=60,plrdistwithin=60:rotatetoplr,hudshow=talk3,hudfadeout=talk3,timerstart
:state=60,timergreater=100:state=2
:state=2,plrdistfurther=60:state=50
;End of Script
In your script, remove the "c:\program Files\The Game Creators\FPS Creator" and make the path "gamecore\huds\<yourhudhere>.tga", where <yourhudhere> is the path and tga file of your hud. Also remove the "[" and "]" from the paths in the script. I am not too sure if spaces for pathlines cause issues, hence the reason I use the format I have and it has never failed me.
Also in your script you have "[path to a sound]", which also may need to be changed.
Keep me posted.
Cheers