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Dark GDK .NET / Forest optimization and water

Years of Service
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Joined: 7th Nov 2009
Posted: 8th Nov 2009 06:23
Hello fellow forum comrades! I have a simple question dealing with the perils of creating a forest with a river running through it. I know Dark Basic Pro and decently well but was stuck with the forest. Ideally the forest would contain different kinds of trees probably loaded from meshes, but the forest needs to be big and would cause lag in the awesome game i'm making.

Any suggestions for forest or river? Either or? Both? Neither?

Any help is greatly appreciated!
Yoda Master
Years of Service
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Joined: 23rd Feb 2008
Location: Genova
Posted: 13th Nov 2009 20:39
For example tree creation you should use "Instancing" instead of creating tree as "stand-alone" objects. It will save up a lot of memory!

Are you looking for this kind of help?


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