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FPSC Classic Scripts / Enemies battle each other

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Pariah
15
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Joined: 4th Aug 2009
Location:
Posted: 8th Nov 2009 09:20
How can i make enemies battle each other on FPSC X9? Scripts needed!
DocSpoc
15
Years of Service
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Joined: 25th Jun 2009
Location:
Posted: 8th Nov 2009 12:43
Go to the scripts forum and click "List of Scripts" sticky they have. There should be one listed.

Bloodshot eyes since 1995.
Can't build game? http://forum.thegamecreators.com/?m=forum_view&t=143035&b=24
Kravenwolf
15
Years of Service
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 8th Nov 2009 13:28
Well, if you wait a little longer, you can use Fenix Mod's Dark AI. The enemies won't run into walls anymore either

Kravenwolf

Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 8th Nov 2009 19:04
running into walls was a tactical descision. those enemies were trained in the arts of battle since they were BORN... well, spawned.

add me on skype- isaacpreston. WWC percentage complete: 22%
Nbt
15
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 8th Nov 2009 19:13
Trained in the art of Ecky Thump

I only use this for fun and have no interest in making commercial games ^_^
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 8th Nov 2009 21:40
naah- they planned it all... >

In the before spawning room:
enemy 1: ok, we need a tactic to defeat the developer
enemy 2: how? hes got 500 health, and all 3 of us put together have only 300!
enemy 3: he knows where we spawn and everything! it's not a fair fight in the least!
enemy 1: I have a plan...
enemy 2: what is it?
enemy 1: we run into walls...
enemy 3: excuse me?
enemy 1: you heard me. the developer is about to test the game and kill us! he'll do everything, including killing us, according to plan, and then go bact to the map editor!
enemy 2: and how does running into walls help?
enemy 1: if we fake him out that we're bugged, or have shoddy AI, he'll go right back to test game to mess with our scripts, he probably wont even kill one of us!
enemy 3: you're rigt!
enemy 2: it's so good to know that we're not bound by scripts, and have minds of our own, unlike other video game badguys!

and that was how FPSC's bad AI was born. FPSC characters have outsmarted game developers and modders everywhere, and have kept it up for a long time too.

add me on skype- isaacpreston. WWC percentage complete: 22%
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Nov 2009 13:52
My AI must really like me, then... or like being killed, lol. I haven't exactly seen any of them intentionally running into walls before.


The one and only,


Bugsy
16
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 9th Nov 2009 16:00
you modded them to do what they're told I bet.

and that strategy works, too, sometimes I'll quit right out to fix their scripts!

although sometimes I just kill them as punishment for their stupidity.

add me on skype- isaacpreston. WWC percentage complete: 22%

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