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FPSC Classic Models and Media / semi-transparant texture?

Author
Message
GameRetardo
16
Years of Service
User Offline
Joined: 28th Apr 2009
Location: Where am I?
Posted: 9th Nov 2009 13:22
Hi everyone,

Is it possible to make a semi-transparant texture?
So you would have something like glass. So you would still
see some blue-ish colour but you can also see through it?

Thanks!

Game Freak
xplosys
19
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Nov 2009 13:56
Sure. Start with a transparent texture and add a new semi-transparent layer - say 5% of light blue. Then you can add of layer of maybe grime or scratched material. Then save as a .tga.

Brian.

Afrokid
15
Years of Service
User Offline
Joined: 12th Sep 2009
Location: Western Australia
Posted: 9th Nov 2009 14:35
i just tried that but it isnt seethrough?


~Afrokid

The End Is Nigh
xplosys
19
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Nov 2009 14:48
It isn't see through in the game? You know it has to be dynamic, right?

Brian.

Afrokid
15
Years of Service
User Offline
Joined: 12th Sep 2009
Location: Western Australia
Posted: 9th Nov 2009 15:16
yea, it is but its still like a real light blue box, not seethrough


~afrokid

The End Is Nigh
Nbt
15
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 9th Nov 2009 18:07
Did you set the transparent key in .fpe ??

I only use this for fun and have no interest in making commercial games ^_^
xplosys
19
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Nov 2009 19:50
There are just too many things that you could be doing or not doing properly. Just look at one of the textures and fpe's for an existing window.

Brian.

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