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FPSC Classic Models and Media / EAI pistol export problem

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Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 10th Nov 2009 00:26
see attached pic- it happens when exporting form fragmotion whether or not I flip handedness.

add me on skype- isaacpreston. WWC percentage complete: 22%

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Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 10th Nov 2009 00:43
can u take a screen aiming to the floor? i cant disting the error, or explain a bit more so i can help you

Bugsy
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Posted: 10th Nov 2009 01:29
aim at the floor? no problem. the gun is simply backwards for some reason. like, it's flipped to be left handed and then brought over to the right side.

add me on skype- isaacpreston. WWC percentage complete: 22%
Nbt
15
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Posted: 10th Nov 2009 02:00
Mirror on the X-Axis when exporting from Fragmotion to .x for FPSC, also remember that Fragmotion is back to front on the Z-Axis (i.e. back is front)

I only use this for fun and have no interest in making commercial games ^_^
Bugsy
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Posted: 10th Nov 2009 02:04
no, as in- it didn't happen when I exported the M4. or the M16. or anything else.

do you want me to send you the hud.x? go ahead and test game, or put it in fragmotion and export.

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Bugsy
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Posted: 10th Nov 2009 02:19
me reloading, pointing at the ground.

add me on skype- isaacpreston. WWC percentage complete: 22%

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Nbt
15
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Posted: 10th Nov 2009 18:18
Still seems mirrored on the X to me

I only use this for fun and have no interest in making commercial games ^_^
Bugsy
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Posted: 10th Nov 2009 19:05
it is, it's like mirrored on the x axis, and then brought to the right of the screen.

I don't know how to fix this.

add me on skype- isaacpreston. WWC percentage complete: 22%
Bugsy
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Posted: 10th Nov 2009 21:38
edit- tried it with the 1911, same thing, oh AND fragmotion crashes now.

add me on skype- isaacpreston. WWC percentage complete: 22%
Nbt
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Posted: 10th Nov 2009 23:50
Can you e-mail me the .ugh etc so I can check it out?

I own model packs 9 and 10 (and just about anything EAI made I can get my hands on), so it should be allowed?

I only use this for fun and have no interest in making commercial games ^_^
Black Profductions
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Posted: 11th Nov 2009 17:17
look like a gunspect error, copy the gunspect of the gun u used for the anims to the riggered one folder

Bugsy
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Posted: 11th Nov 2009 19:55
I didn't rig anything. I just rotated the gun a little to have proper sights

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Bigsnake
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Joined: 7th Apr 2009
Location: England
Posted: 11th Nov 2009 20:39
well , fpsc reads the postions wrong , left is right and right is left for some stupid reason :/ try moving the gun to the left or the right. Also try flipping it on the x axis

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]
Aaagreen
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Location: City 17
Posted: 11th Nov 2009 21:10
Stop listening to all this x axis talk - mirror all on the Z AXIS and then rotate everything 180 degrees.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Bugsy
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Posted: 11th Nov 2009 22:28
ok.

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Nbt
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Posted: 12th Nov 2009 00:22
Quote: "Stop listening to all this x axis talk - mirror all on the Z AXIS and then rotate everything 180 degrees."


That just seems a long winded way of flipping (mirroring) on the x-axis lol

I only use this for fun and have no interest in making commercial games ^_^

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