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FPSC Classic Scripts / Blackfly Sticky Bomb Gun from Turok (Question)

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Guitarist
15
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Joined: 26th Oct 2009
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Posted: 10th Nov 2009 04:49
Is it possible to recreate this in fpsc. For those of you who have never played Turok, the Blackfly Sticky Bomb Gun Shoots a little ball (sticky bomb). The ball sticks to whatever it hits first (humans, dinosaurs, walls, etc.) When you fire again after the ball is launched the first ball detonates (however no other ball can be shot until the first one is destroyed). I'm simply asking is it possible to script a weapon similar to this?
Plystire
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Posted: 11th Nov 2009 00:33
Remote flak detonation is not currently possible. Your best bet (and it's not a great bet anyway) would be to set up a spawning system of explosive balls (your bombs), have them relocate and fly away from the player when the player fires their weapon... then have the weapon script activate the bomb and the bomb scripted to detonate itself when activated....

Well... yeah, you'd need weapon scripting for that, so unless you're using PB1.7, sorry, I don't have any other ideas


Also, making anything "stick" to something else dynamically is flat out impossible at this point in time.


The one and only,


Guitarist
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Posted: 11th Nov 2009 03:21
Thanks for the reply. Yeah I kind've thought it was unlikely, but it's worth a try. I like your idea, maybe I'll test that out.
The Master Dinasty
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Location: Valhalla
Posted: 18th Nov 2009 17:37
Hey ply coud you basicly make a C4 ?
Lets say we give the player a C4 when the player throws it its sticks to static entities? and when the c4 is thrown, the player will be given the detonater? And the player can set it off whenever they want?


Massap2

Beacause massa is the master!
Kravenwolf
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Posted: 18th Nov 2009 18:16 Edited at: 18th Nov 2009 18:17
Quote: "Lets say we give the player a C4 when the player throws it its sticks to static entities? and when the c4 is thrown, the player will be given the detonater?"


Quote: "making anything "stick" to something else dynamically is flat out impossible at this point in time."



A charge of plastic explosive is meant to planted anyway (not thrown). Though, I'm sure it would definately be possible to create a C4 effect in FPS Creator with a little clever scripting. I'm not at expert by any means at .FPI, and I'm sure there's an easier way for it to be done, but the process that comes to my mind would be;

1. Player enters a trigger zone which shows a HUD: "Press X to place charge".

2. The player presses the X key, which makes an immobile C4 entitiy spawn in front of the door. Pressing the X key also starts a timer.

3. The timer reaches 0, and the C4 entity and the door are destroyed. At the same time, an explosion decal and sound effect, and pieces of the door are spawned, to make it look like the C4 blew the door apart.


Kravenwolf

Robert F
User Banned
Posted: 18th Nov 2009 22:29
This would be very easy, I will think about throwing it in my mod. I don't know about the sticking part but I could give it a shot.

Hi, it’s Robert with Stealthmod! You’ll be saying Stealth every time you use this mod! It’s like CoD! It’s like L4D! It’s like BioShock. A regular mod doesn’t work good – this works good and great.
The Master Dinasty
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Posted: 19th Nov 2009 22:10
Yes that is a good idea but i was thinking about making the player choose where to lay down they C4, for blowing upp enemies and stuff.





-Massap2

Beacause massa is the master!
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th Nov 2009 23:36
Scriptable flak anyone?


The one and only,


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