Quote: "Lets say we give the player a C4 when the player throws it its sticks to static entities? and when the c4 is thrown, the player will be given the detonater?"
Quote: "making anything "stick" to something else dynamically is flat out impossible at this point in time."
A charge of plastic explosive is meant to
planted anyway (not thrown). Though, I'm sure it would definately be possible to create a C4 effect in FPS Creator with a little clever scripting. I'm not at expert by any means at .FPI, and I'm sure there's an easier way for it to be done, but the process that comes to my mind would be;
1. Player enters a trigger zone which shows a HUD: "
Press X to place charge".
2. The player presses the X key, which makes an immobile C4 entitiy spawn in front of the door. Pressing the X key also starts a timer.
3. The timer reaches 0, and the C4 entity and the door are destroyed. At the same time, an explosion decal and sound effect, and pieces of the door are spawned, to make it look like the C4 blew the door apart.
Kravenwolf