Is it possible to edit a 'walkable' plank entity's script so when the player gets half way, it breaks, and they fall? Here is the fpe for the plank i want to use:
;header
desc = Plank 1
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = plank1.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
defaultstatic = 0
materialindex = 17
collisionmode = 0
strength = 0
isimmobile = 0
soundset =
soundset1 =
;visualinfo
textured =
effect =
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0
I have looked over it and have no idea how i would edit it to work the way i want it to. I have however added some things in attempt to do so, but i'm a horrible scripter, and nothing worked. I took the things i added out of the snippet...
At night i lay awake on my bed, gazing up at the stars, and i wonde-hey, where'd the roof go?