Had a quick question about night vision scripts, That is floating on the board.
Example
;Artificial Intelligence Script
;Header
;This concept was created by Hybrid in Plystires "Script Challenges" Board
desc = Night Vision
;Triggers
:always:localvar=5
:scancodekeypressed=59:setvar=1
:scancodekeypressed=60:setvar=2
:scancodekeypressed=61:setvar=3
:scancodekeypressed=62:setvar=4
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\NVhud.dds,hudname=nightvision,hudhide=1,hudmake=display
:state=0:setvar=1,state=1
:state=1,scancodekeypressed=49:state=2
:state=2,scancodekeypressed=0:state=3
:state=3,varequal=1:hudshow=nightvision,ambiencegreen=255,ambienceblue=0,ambiencered=0,ambience=20
:state=3,varequal=2:hudshow=nightvision,ambiencegreen=255,ambienceblue=0,ambiencered=0,ambience=40
:state=3,varequal=3:hudshow=nightvision,ambiencegreen=255,ambienceblue=0,ambiencered=0,ambience=80
:state=3,varequal=4:hudshow=nightvision,ambiencegreen=0,ambienceblue=0,ambiencered=255,ambience=60
:state=3,scancodekeypressed=49:hudunshow=nightvision,ambience=0,ambienceblue=255,ambiencegreen=255,ambiencered=255,state=4
:state=4,scancodekeypressed=0:state=1
;End of Script
Is there a way that the only way i can use it is if there is a entity in my inv?
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