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FPSC Classic Work In Progress / Synesthesia - A New Look (W.I.P. Thread)

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AaronG
16
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 16th Nov 2009 19:04 Edited at: 16th Nov 2009 19:13
Hey everyone,

For the past few months I've been "secretly" working on a game only known as Synesthesia. It's a radical sci-fi game with a modern day twist. The game periodically takes the player back in time to the 1950's also, so he may find clues that could lead to his parent's murderer. The full blown story (it's like 6 pages, lol) will be available on the future website, and the future Showcase thread. Don't expect a demo until mid January.

But, for now, enjoy the screenshots.
(Not embedded for those poor 56k people.)

Consider this a taste of the game that is to come.
-AaronG

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AaronG
16
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Location: Millstone, NJ
Posted: 16th Nov 2009 19:04
Screenshot 2



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Metal Devil123
14
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 16th Nov 2009 19:45
It looks niiicee! I like your style. But the 3rd screen looked a tad empty. But it had a nice movie poster, so that evens it up. But the last screen looks empty. Maby put some planks showing up from the barrel. That would look great. (got the idea from Rise Of War, by Nikas)


Can you survive from the horrors of the hidden land Occulo?
AaronG
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Posted: 16th Nov 2009 21:28
Thanks for the great crit man, I'll be sure to apply various updates.

Bugsy
14
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Location: another place in time
Posted: 16th Nov 2009 21:51
can you say what's so "original" about it? It doesn't look very "original."

I don't see things in there that I've never seen before, there is still some stock media, which stands out btw.

sorry for being so hard on you, I just want to know how you plan to make this good, and not another bioshock tribute.

add me on skype- isaacpreston. WWC percentage complete: 22%
AaronG
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Posted: 16th Nov 2009 22:04
Ah, first off I'm removing the level that appears "Bioshock-like", because on other sites people are claiming the same thing. The "original" aspect is going for more of a detective approach, not so much a crazy action packed FPS. Not to mention, the originality is obviously exaggerated...I mean it's FPSC we're dealing with here, you gotta sell it somehow!

AaronG
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Posted: 16th Nov 2009 23:00
New screen, depicting a sewer entrance, where I'll hopefully be able to utilize some of bond1's water shaders in December!

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dimre01
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Location: Ontario, Canada
Posted: 16th Nov 2009 23:39
Looking great, but the last screen looks a tad empty, try adding more entities in there.

dimre


http://forum.thegamecreators.com/?m=forum_view&t=160610&b=25
AaronG
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Posted: 16th Nov 2009 23:55
Better?

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bass guy1669
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Posted: 17th Nov 2009 00:17
Much better

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
dimre01
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Posted: 17th Nov 2009 01:10
Much better. Do you plan on releasing a demo soon?

dimre


http://forum.thegamecreators.com/?m=forum_view&t=160610&b=25
Bugsy
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Location: another place in time
Posted: 17th Nov 2009 01:24
that newer pic doesnt flow, bad level design- who would put a pipe directly infront of a breaker box?

move the electric box a little

add me on skype- isaacpreston. WWC percentage complete: 22%
AaronG
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Posted: 17th Nov 2009 02:12 Edited at: 17th Nov 2009 02:15
The breaker is behind the pipe, but I see where you're coming from.

EDIT: I have moved it, sorry I moved it already and forgot. Haha


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Bugsy
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Posted: 17th Nov 2009 02:20
good looking, question, why is the rubble off to the right? If I were you I'd put it near the wall that was broken.. unless it's just garbage strewn about.

add me on skype- isaacpreston. WWC percentage complete: 22%
AaronG
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Posted: 17th Nov 2009 02:22
'tis garbage my friend. Haha.

Rubble is a pretty good idea though...I may make some.

Kerrby
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Location: Australia mate.
Posted: 17th Nov 2009 07:38
My eyes!? He's gone crazy with the bloom!


WizMod Developer.
Metal Devil123
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Posted: 17th Nov 2009 15:41
That's not crazy. I like it, it's cool. And I like your newest screenie too


Can you survive from the horrors of the hidden land Occulo?
AaronG
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Posted: 17th Nov 2009 20:56
How have I gone crazy? If you mean the physical lights themselves appear bright, it's because the lightmap is on, on top of the bloom. But, the atmosphere itself I don't find too bright.

Coach Shogun 20
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Posted: 18th Nov 2009 01:10
I don't think that's crazy. Normally lights hurt your eyes when you look at them in real life. I think its just realistic.

ASTECH
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Posted: 18th Nov 2009 14:56
I'm loving your work man! I must see more! MORE!!!

Astek

-Indestructible-

AaronG
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Posted: 18th Nov 2009 21:13
Thank you Coach and ASTEK. There will be more, don't worry! Haha.

GamerDude
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Posted: 18th Nov 2009 22:15
Very nice work! I'd love to try it out. Can't wait for the demo

thanks

Your signature has been erased by a mod because combined with the text it's taller than 600x120
Arctek
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Posted: 20th Nov 2009 08:27
Looks amazing! Are you using a mod?
AaronG
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Posted: 29th Nov 2009 21:08 Edited at: 29th Nov 2009 21:10
(If a Mod could please lock this thread.)

Roger Wilco
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Posted: 30th Nov 2009 16:52
Wait, lock? But... but... why? It looked pretty.
AaronG
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Posted: 1st Dec 2009 02:11
Haha, I'm going to open a new thread in January in the Showcase forum with a demo.

Roger Wilco
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Posted: 1st Dec 2009 07:28
Oh, phew, I was worried for a moment there.
AaronG
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Posted: 1st Dec 2009 17:30
Now...will a mod lock this? Lol.

Cyberdude
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Posted: 1st Dec 2009 22:49
I'd like to submit a soundtrack for Synesthesia.

AaronG
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Posted: 2nd Dec 2009 01:07
Sure man email it to me!

AaronG
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Posted: 2nd Dec 2009 01:34
Double: Cyberdude, I e-mailed ya.

DarkJames
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Posted: 5th Mar 2010 20:07
so... is this dead?

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