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FPSC Classic Scripts / v1.16 drop gun feature

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SuPeR_DuDe911
15
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Joined: 17th Jun 2009
Location: I see a light....
Posted: 16th Nov 2009 20:43
I'm very interested in the player being able to drop the weapon. I got V1.16 and noticed that you can drop the weapon but i don't understand how,
Quote: "Added new PLAYERDROPCURRENT action so only currently selected gun will be dropped (if used in weapon script)"

anyone know what this means???
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 16th Nov 2009 20:58
it means that the player will drop the current selected weapon (the one they are using)

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SuPeR_DuDe911
15
Years of Service
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Joined: 17th Jun 2009
Location: I see a light....
Posted: 16th Nov 2009 21:07
there's no editing i need to do?
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 16th Nov 2009 21:23
editing the gun model? no.

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SuPeR_DuDe911
15
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Joined: 17th Jun 2009
Location: I see a light....
Posted: 16th Nov 2009 21:34
see here's the thing, i press 'T' but nothing happens it says thats the button to press, but in game test nothing happens, is there any scripting i need to add or does it only work in the built game
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 16th Nov 2009 21:46
ok, 1:

where are you adding this command? is it your own script or an already-made weapon script?

2:

shouldn't there be a scancodekeypressed=X condition if you use "t" to drop your gun?

3:

shouldnt this be in the scripts board?

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SuPeR_DuDe911
15
Years of Service
User Offline
Joined: 17th Jun 2009
Location: I see a light....
Posted: 16th Nov 2009 21:59
that's what i'm asking, in the scripts i don't see scancode or anything, do i need to add it to make it work?

now that i think it probably should be in scripts board, sorry, my mind over thinks and misses the simple,
Bugsy
16
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 16th Nov 2009 23:33
yeah, the command itself needs to be in a script.

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