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FPSC Classic Scripts / Decal Active

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Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 17th Nov 2009 00:07
Hello, I know this is not a requests board, but im really stuck, is it possible for a decal to only be activated once a entity has been destroyed, for example, i am trying to make a realistic effect so that when i shoot a barrell, it leaves flames, i have a script for the destroy section of the barrell but there is not a way i know of to set the decal to inactive...

help please?
Nbt
15
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 17th Nov 2009 01:11
You don't as such make decals active/inactive, but adjust their alpha from what I can see?

Their are some excellent scripts in Nickydudes official fpsc guide (in your docs folder) that may have what you need.

I only use this for fun and have no interest in making commercial games ^_^
Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 17th Nov 2009 01:14
Ah right thanks, i never thought to adjust the alpha, thanks alot ill check the guide aswell

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