Quote: "This is definitely looking great so far man; I'm loving your style of grunge and dilapidated environments, a very creepy tone in your map there "
Thank you, I've always enjoyed looking through ghost towns and trying to recreate such a thing is just... well, I just enjoy it. Abandoned facilities and locations have always intruiged me for some reason.
Quote: "The only thing I can think of, for critique (albeit I realize you've stated it's quite WIP at this point), is your fire; you might want to throw in some small orange-tinted lights to glow from the fires, instead of the same light color as the rest of the map. Not only will this help the look of the fires, but also it helps in map design if there is differentiation in light color throughout. Just a thought, keep up the awesome work though!"
I've also been thinking about this, some lights do have a more "orange" like look, but I still have to set all of them to that color, and I'm fiddling around to find the perfect color, because making it too orange will look awkward.
Quote: "And I'm curious if you're employing the use of a mod? Or if you're simply using vanilla FPSC?"
At this very moment it's pure Vanilla FPSC, I will however at a later date build this game with Fenix mod, once Hockeykid feels safe about releasing Bond1's scripts for his DarkAI features.(Note that the test game screenshots above are made with Fenix Mod, I just haven't been bothered to actually incorperate any of the features into my game yet and have just swapped the .exe back to Vanilla FPSC because well... Fenix never allowed me to build games for some silly reason, and it kept rebuilding the entire level instead of loading it from the dbo/dbu files when I never changed anything to do with the level geometry.
EDIT : New screenshot from level 2, I might just get somewhere with this level.

EDP Map Editor[2D]