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FPSC Classic Scripts / Teleport Help

Author
Message
Mike_C
15
Years of Service
User Offline
Joined: 22nd Dec 2008
Location: USA
Posted: 20th Nov 2009 23:06
Hey all, I was looking through some of the FPI conditions and actions, and saw the PLRMOVETO=X. It sprung the idea of the player throwing a grenade, but they were able to teleport to said grenade, adding some new tactical edge to gameplay. How could you go about doing this? I'm somewhat new to scripting, so I started to dabble in it, but....

[MMXII]-My game project
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th Nov 2009 23:47
You cannot script anything to flak. There is no way to trace where the flak is, no way to change what the flak is doing, no way to change anything about the flak once the game has started. You're stuck with the flakspec and that's it.


The one and only,


Mike_C
15
Years of Service
User Offline
Joined: 22nd Dec 2008
Location: USA
Posted: 21st Nov 2009 22:13
I was afraid of that

Maybe using an item like the alien globe might work...

[MMXII]-My game project
Pandagamesorg
14
Years of Service
User Offline
Joined: 12th Dec 2009
Location: check your moms room :D
Posted: 17th Dec 2009 04:32
Looks like somebody wants to make a portal in FPSC. I suggest trying to model the globe and set it to moveplrto=globe1 or what ever

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