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3 Dimensional Chat / What is truely the best 3d animator out there???

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The Dark Padawan
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Posted: 2nd Sep 2003 22:58
Hi,
What is the best 3D animator out there??
I would like to know because Milkshape's animation is good but hard to learn and to export for db.
Sooo... what is the best 3D animator out there??
Simple
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Posted: 2nd Sep 2003 23:47
Well I'd say CharacterFX is one of the easiest to use and cheapest .... it also works perfectly with DBpro.

As for what the best is, well .... that would be a little hard to say unless you have used them all. But I'm sure someone has used them all and could tell you which one is best ( but that would just be thier opinion wouldn't it )

Brent_Seraphim
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Posted: 3rd Sep 2003 01:03
It's a poor artist that blames his tools.

"Laugh to scorn the power of man..."
Guyon
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Posted: 3rd Sep 2003 01:48
CharacterFX is good for game animation.

Hash's Animation Master is a superb modeler and one of the best animators at ANY price. But it is used more for stand a lone animations.
MicroMan
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Location: Stockholm, Sweden
Posted: 3rd Sep 2003 01:56
No 3d package is easy to animate in. Not if you mean that you would be able to do an animation in like 5 minutes. Those packages that DO allow that come with hefty licensing requirements. I think Poser can do some basic animations quickly -- but even there you need to do a lot of work for everything but for walking.

And Poser requires thousands of dollars in licensing fees if you want to use the animations, if I recall correctly.

For serious animation work, I always recommend 3d Studio Max or Maya. They're not easy programs, and they're not cheap, but then again you don't want to make your game look hackneyed and cheap, do you?

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
-----
Magpie
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Posted: 3rd Sep 2003 01:59
Truespace?

Spell Jammer
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Location: Texas
Posted: 3rd Sep 2003 06:05
"It's a poor artist that blames his tools", said the father to his son as he picked up the table spoon and began to dig the ditch.

Shadow Robert
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Posted: 3rd Sep 2003 06:21
there is no best animator out there... there is no best modeler... there is no best render'r

there is only what you can work with, if you want technically superior animators Softimage|XSI 3.5 with Behaviour 1.1 - but if you can't afford the $14,999usd price tag then Animation:Master is another technically superior animator.

But neither are useful to man nor beast who doesn't get on with thier interfaces ... technically best software is not always THE best software for you.

I don't use DarkBASIC Professional over PureBASIC because i feel DBP is the best there is, just like i don't use Maya over Softimage|XSI because i think Maya is the best there is ... i know which are technically better - however i use what i prefer to use.
And no one can tell you what you will and won't like.

Brent_Seraphim
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Posted: 3rd Sep 2003 06:22
Strangely Humorous, Taken out of context..maybe.

It still made me smile.

Flame War of the Epigrams!

"Laugh to scorn the power of man..."
Brent_Seraphim
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Posted: 3rd Sep 2003 06:25
I love it when Raven steps up to the plate and states the blatently obvious aimbigous truths of personal opinion. It just friggin kills our fun.


But Noooooooo...someone had to step up and Say "the Best is a matter of opinion." BAH! I was going for a Flame war with Aphorisms..erm..epigrams..proverbs . Maybe next time.


Thanks RAVEN! Fitting name ...ya dark omen of common sense

"Laugh to scorn the power of man..."
Magpie
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Posted: 3rd Sep 2003 18:45
In terms of battlefields, I'd say that the common vulture is more unlucky than a raven.

Guyon
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Posted: 3rd Sep 2003 20:11
Raven,
You like Softimage over Maya?
The Dark Padawan
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Posted: 4th Sep 2003 01:32
Quote "Its a poor artist that blames his tools"
I wasn't blaming Milkshape I was just saying I felt it was hard to animate in it for DBC. So
Shadow Robert
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Posted: 4th Sep 2003 07:35
i like Maya over Softimage Guyon... however Softimage is technically Maya's superior.

Also i do like the way you can manipulate scenes that is pretty cool, Maya will always been my No.1 love - Max is kinda fun now i know it pretty much inside out, still alot i wish it know about it and Max6 is alot of fun... some well needed changes finally.

-- -- --

that aside Milkshape is simple for animating for DarkBASIC, all you do is create the bones - attach them to the individual groups - then just plot away your keyframes.
as long as you have a simply template for the keyframes its easy.

for beginners what i'd suggest is getting a piece of paper, then draw a series of small stick figures doing the animation you want to do in Milkshape, make 2 lines for the top of them and for the ground try to keep the size the same then.

then all you do is scan in your stick figures and use them as templates for your bone positions
after you have the main animation done you then move onto tweaking it with more lifelike things, like for a person you want thier main foot to always been on the ground so you edit that up ... and maybe rotate thier body a little to accentuate thier main step.

ya know standard things really ... which its best to get out of your chair perform the action and take note of how you do it - then sit back down and try to tweak the model like that.

Animation is hard for newbies no matter the program, if you can't make them good in one program the extra tools in another won't help you - you'll still be crap and producing pretty crap animations.
The only cure for that is practise and observation.

an artist should always be intregied by things around him, its good to just goto the park and someone watch how say a bird flys around, lands and acts.
the best animators in the worlds don't rely on motion capture or overly use of IK physics and such...

a good animation i'd suggest you'd checkout is - goto www.playstation.com and checkout the Final Fantasy X-2 news, there is a 40mb film which is the starting sequence of FFX2 apart from having a quality song the animation in it is very realistic ... and before people view it and say "thats obviously motion capture", watch it very carefully i've yet to see facial animation from motion capturing and the entire animation of the people is very realistic but at time you notice the keyframes where it hasn't flown from the previous ... the animator did possibly one of the finest jobs i've seen in any CG in a very log while.

you may wonder why would observing a dog run around a park, or looking at half naked chicks help my animation of my dragon? but take not to what is moving, how mucles are being used ... what happens when they're used - look at them less as people and animals and more as objects doing a task ... even little neuance is there to be translated.

This is how the best work around, and this is what i mean whenever i talk about an artist eye. It's that ability to sit there and notice something and imagine in your head planning out exactly how you can achieve that within your program of choice.
you can achieve some truely breath-taking results but just paying attention to your surroundings.

The Dark Padawan
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Posted: 4th Sep 2003 23:38
Thankyou Raven
Simple
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Posted: 4th Sep 2003 23:58
And after doing all that >> you'll have fun trying to get your bone based animations to work in DBC

actarus
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Posted: 5th Sep 2003 00:19
Great tips there Raven.

I'd suggest either Hash's Animation Master or MotionBuilder,that is if you have around 120$ to put on...

GMax has a nice set of tools and is free...

3dCanvas is about the best animation software....For DBC/DBP that is.

Blender is the most full-featured free software out there but unfortunately has an interface that could scare even the most adventurous software lover.


The latest Truespace looks like it's got it all for game design as well with it's new UVtools.

Everyobdy wants to be loved,But no one loves everybody...
Shadow Robert
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Posted: 5th Sep 2003 05:53
Quote: "And after doing all that >> you'll have fun trying to get your bone based animations to work in DBC"


its simple to get animations working in DBC from Milkshape, and i've posted the exact settings to use before ... along with the settings to use for DBPs bone animations.

its about as hard as opening a packet of chrisps

actarus
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Posted: 5th Sep 2003 16:59 Edited at: 5th Sep 2003 17:00
Quote: "its about as hard as opening a packet of chrisps "



For some that even is an exploit.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
AlecM
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Location: Concord, MA
Posted: 8th Sep 2003 06:50
Maya PLE? I never used it but maya is supposed to be pretty good for animations. I know several people that model in max and rig/animate in maya. At least its free
If you can afford MotionBuilder for max than you should be all set.

Goto http://www.shellshockede.com
Shadow Robert
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Posted: 8th Sep 2003 17:35
lmao@act ... now thats something i'd like to see

and frogger that would be good if MayaPLE had exporting abilities. unfortunately they've been taken out of the 4.5 & 5.0 versions apart from images.

personally i like simply using the bones in Max - they have a very good tutorial for making a humanoid rig in the help, its pretty complex and not something you can pickup overnight - but is great for simple IK based animating

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