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FPSC Classic Work In Progress / [X9] Kill: Episode One

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Armageddon Games
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Posted: 23rd Nov 2009 15:34
Hello all -- Here is a classic No Story No Objective- Kill time type of game
I made this over the weekend and finally finished the low quality version-- (compatibility reasons for clients).

The Idea of Kill -- is to shoot anything that moves.

WEAPONS

Model Pack 6

Custom Sounds
All Ironsight excluding shortie
Custom Music
Stock Backdrops
No Crosshair
No HUD

Use Key F to pick up weapons, ammo, health, etc--

ENTER to open doors



screenshots:

[img][/img]

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Armageddon Games
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Posted: 23rd Nov 2009 15:35 Edited at: 23rd Nov 2009 15:42
Download Link Will Be Available within the next 30 minutes: and more screenies will be posted with 5 minutes of this post


[img][/img]

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General Jackson
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Posted: 23rd Nov 2009 15:42
Looks real good!

Armageddon Games
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Posted: 23rd Nov 2009 15:44
thanks General- im currently uploading the file to mega-- so ill post it under this post when ready.

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Armageddon Games
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Posted: 23rd Nov 2009 16:00 Edited at: 23rd Nov 2009 18:00
Here is the Game

http://www.filefront.com/14980765/KillE1.rar


OK Episode 2 is underway-- better graphics and no more bugs

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bman332211
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Posted: 23rd Nov 2009 23:05 Edited at: 24th Nov 2009 01:46
I really enjoyed playing this game. tell you the truth i didnt expect the zombies that through me off guard!lol one thing that you could fix is that the doors say press f to use but you have to press enter to use.other that that the game was very good


[EDIT] the respawning was also happening to me.btw i also have vista.

The Storyteller 01
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Location: On a silent hill in dead space
Posted: 24th Nov 2009 01:36
I tried it out but something is wrong with the respawning:
In the first area the enemies are respawning immediately on death for about a dozen times.

It could be my PC though, since I have the new one including Vista some other weird things have happened too...

In case you find my grammar and spelling weird ---> native German speaker ^^
Crazy Cam10
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Posted: 24th Nov 2009 08:44
Great game, loved the music.

2 problems.

A) I picked up the shotty shortly after i got the SMG, and for some reason i could only change between the pistol and SMG o_o

B) The enemies respawned at one point past the bridge, at LEAST 40 times.

Cam Ownz You!!

www.gamingstuff.co.nr
Armageddon Games
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Posted: 24th Nov 2009 15:46 Edited at: 24th Nov 2009 15:47
lol the re spawning was supposed to create an "arcade" feeling.
the enemies were set to re spawn 16 times


I upgraded to fenix mod now-- and the new version will have Dark AI

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Armageddon Games
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Posted: 24th Nov 2009 15:49 Edited at: 24th Nov 2009 15:50
@bman-- thanks i was going to fix the doors but forgot about it -- but i am very happy to see that people liked the game. Part Two will be an adrenaline rush i guarantee-- Dark AI and allies


( edit: i downgraded my laptop to XP pro -- it was vista)

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The Storyteller 01
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Posted: 24th Nov 2009 18:55
For the Arcade feeling it be funnier if A spawns B with ondeath script and B spawns A with ondeath script

In case you find my grammar and spelling weird ---> native German speaker ^^
Gremlin986
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Posted: 24th Nov 2009 19:36
Quote: "Part Two will be an adrenaline rush"
Jesus you want to kill us! It was really fast but i really like it

Nobody will die!
General Jackson
User Banned
Posted: 24th Nov 2009 19:55
Gremlin: I WILL report you the next time you swear. I have to put up with that enough as it is, dont need to hear it here.


On topic: Downloading it right now! I'll let ya know what I think.

Wheatech
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Posted: 24th Nov 2009 20:33
hey dude just a quick question, how do you set out the interface, like you put the gun in the top left instead of right. and how do you create a health system like on Call of duty? Thanks.

www.fpsccentral.co.nr <- Models, media and much much more.
Armageddon Games
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Posted: 24th Nov 2009 23:05 Edited at: 24th Nov 2009 23:05
Just make all the Huds blank on the level setup page in build setup

Part One Redone is now available here::

http://www.filefront.com/14990401/Tactics%20Elite.rar

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Armageddon Games
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Posted: 24th Nov 2009 23:06 Edited at: 24th Nov 2009 23:06
hope you guys enjoy this-- Its Fun-- better graphics and Harder--

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Fuzz
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Posted: 25th Nov 2009 00:19
Quote: "Gremlin: I WILL report you the next time you swear. I have to put up with that enough as it is, dont need to hear it here."


I can't see any swearing in Gremlin's post...

Your game looks good.


The Storyteller 01
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Posted: 25th Nov 2009 01:01
Quote: "Gremlin: I WILL report you the next time you swear. I have to put up with that enough as it is, dont need to hear it here."

?????

back OT: I found the weapons are also constantly respawning at the start place, maye spread em up a but for that good old arcade-feeling

In case you find my grammar and spelling weird ---> native German speaker ^^
Braden 713
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Posted: 25th Nov 2009 01:53
This is lookin' pretty sweet Armageddon Games, you've definitely perfected your style of gameplay, which makes your games really fun to play. And the detail in each area is very well done. The only thing I could critique, is lighting; it might be nice to see some differentiation a little more, instead of the bland white tone everywhere. Just a thought man, keep it up!

Quote: "Gremlin: I WILL report you the next time you swear. I have to put up with that enough as it is, dont need to hear it here."


I'm sorry but I must also ask, where is the swear word in that? The closest thing you could count towards one, is just simply a name...

Life would be much easier if I had the source code.
General Jackson
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Posted: 25th Nov 2009 02:38
He took Jesus name, its like just saying "Jesus Christ blabla" in any old way.
I dont appreciate it as I am a Christian.
Now lets not ruin his thread.

Braden 713
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Posted: 25th Nov 2009 03:02
Listen, you're the only person I've ever known around here that has to bring up this issue, and explain that you're of christian faith, as much as you do. This is the last I'll say anything about this on Armageddon's thread, or any other thread. Gremlin doesn't necessarily need to use that word, but you don't need to continously inform us of what you believe, or have such a conniption over someone using the name jesus in a casual, meaningless context. I'd appreciate it if you would cease bringing this kind of thing up in multiple threads, because you have been.

Life would be much easier if I had the source code.
Armageddon Games
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Posted: 25th Nov 2009 03:40
hey guys-- can we take this flamewar to the geek culture thread or something lol please dont get my thread locked over a religious term.

and thanks Braden for the compliments-- my lighting style is from Kravenwolf-- i learned alot from him and i get most of my models from him too.

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General Jackson
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Posted: 25th Nov 2009 03:41
WHOOOOAAAA!!!
You used my HUD I am SOO happy its already been put to use! Woot!

And the game and music is UBER cool!


(I'm in a gooooodd mood now)

Braden 713
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Posted: 25th Nov 2009 03:45
I'm done with this argument, sorry man. But yes his models are great, and very generously given as well. But you could also achieve some very close outcomes to his, with your own unique spin by altering colors just a tad, maybe obscuring the white with a soft tinge of blue or green, or even tan in certain locations. Hope to see more soon though

Life would be much easier if I had the source code.
Armageddon Games
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Posted: 25th Nov 2009 03:47
[href] http://www.filefront.com/14990401/Tactics%20Elite.rar[/href]

the new version-- i dont know if anyone caught it from earlier because of the flamewar

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soccerjunki
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Posted: 25th Nov 2009 06:07
cool lol

Armageddon Games
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Posted: 25th Nov 2009 15:15
thanks-- I appreciate the awesome feedback guys-- this is going to be a full game before the end of this year

ill include an airport and a few city levels and even a countryside brawl

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Armageddon Games
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Posted: 26th Nov 2009 15:11
Here is The Theme Song To Kill.-- The New name of the game is Tactics Elite

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Armageddon Games
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Posted: 26th Nov 2009 23:54
i will be getting EAI's character pack when it finally comes out-- so all the characters will be replaced when they do

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Kravenwolf
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Posted: 27th Nov 2009 03:53
One problem I found. After you take the lift up to the second level, if you die upstairs, you spawn at the beggining back downstairs, and there's no way to get upstairs again because the lift doesn't come back down

Might want to put a checkpoint upstairs when the player gets out of the lift.

Kravenwolf

Armageddon Games
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Posted: 27th Nov 2009 16:35
Already done lol-- i noticed that too-- the 3rd level is complete.
so now we have

1. The Subway
2. The Block
3.Lucifer City Airport

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FPSC Model Packs
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Posted: 28th Nov 2009 15:50
Looks great.

Belive me, i am not the "Silver Eye Productions" user!!!

- FPSC Model Packs

http://www.geocities.com/saturnjupiter28/index.html?12029176
Armageddon Games
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Posted: 30th Nov 2009 15:36
Thanks - The full game should be available by the end of this week

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