Well, lately I've been digging around the net for some INI modules/classes because I prefer them above *.cfg or XML files because of their simplicity... And have come across this very neat module which is being shared all across the net by numerous people. It works just fine and I use it myself as well, It's pretty darn simple as well and requires no external DLLs to accompany the .exe since it uses Windows Shell commands.
Option Strict On
Module INIAccess
#Region "API Calls"
' standard API declarations for INI access
' changing only "As Long" to "As Int32" (As Integer would work also)
Private Declare Unicode Function WritePrivateProfileString Lib "kernel32" _
Alias "WritePrivateProfileStringW" (ByVal lpApplicationName As String, _
ByVal lpKeyName As String, ByVal lpString As String, _
ByVal lpFileName As String) As Int32
Private Declare Unicode Function GetPrivateProfileString Lib "kernel32" _
Alias "GetPrivateProfileStringW" (ByVal lpApplicationName As String, _
ByVal lpKeyName As String, ByVal lpDefault As String, _
ByVal lpReturnedString As String, ByVal nSize As Int32, _
ByVal lpFileName As String) As Int32
#End Region
Public Overloads Function INIRead(ByVal INIPath As String, _
ByVal SectionName As String, ByVal KeyName As String, _
ByVal DefaultValue As String) As String
' primary version of call gets single value given all parameters
Dim n As Int32
Dim sData As String
sData = space$(1024) ' allocate some room
n = GetPrivateProfileString(SectionName, KeyName, DefaultValue, _
sData, sData.Length, INIPath)
If n > 0 Then ' return whatever it gave us
INIRead = sdata.Substring(0, n)
Else
iniread = ""
End If
End Function
#Region "INIRead Overloads"
Public Overloads Function INIRead(ByVal INIPath As String, _
ByVal SectionName As String, ByVal KeyName As String) As String
' overload 1 assumes zero-length default
Return INIRead(INIPath, SectionName, KeyName, "")
End Function
Public Overloads Function INIRead(ByVal INIPath As String, _
ByVal SectionName As String) As String
' overload 2 returns all keys in a given section of the given file
Return INIRead(inipath, sectionname, Nothing, "")
End Function
Public Overloads Function INIRead(ByVal INIPath As String) As String
' overload 3 returns all section names given just path
Return INIRead(inipath, Nothing, Nothing, "")
End Function
#End Region
Public Sub INIWrite(ByVal INIPath As String, ByVal SectionName As String, _
ByVal KeyName As String, ByVal TheValue As String)
Call WritePrivateProfileString(SectionName, KeyName, TheValue, INIPath)
End Sub
Public Overloads Sub INIDelete(ByVal INIPath As String, ByVal SectionName As String, _
ByVal KeyName As String) ' delete single line from section
Call WritePrivateProfileString(SectionName, KeyName, Nothing, INIPath)
End Sub
Public Overloads Sub INIDelete(ByVal INIPath As String, ByVal SectionName As String)
' delete section from INI file
Call WritePrivateProfileString(SectionName, Nothing, Nothing, INIPath)
End Sub
End Module
Sure, it's not meant for dynamic use of storing data in-game, since reading/writing INI files is a tad slow, but it can be used to store settings or anything else you would have to load ONCE and then never again while the program runs. I'm currently using it for the settings file for my Map Editor, and so far so good.

The commands are pretty straightforward and you'll probably understand all of them and what they do if you just read the names, so I won't bother adding a whole explanation to this post on how to use them, just save the above snippet as a Module and you're ready to go!
NOTE : I myself did NOT write this code, I've found it somewhere on the internet... I'd give the exact URL but unfortunantly I've lost all my bookmarks in my recent hard drive failure. Still got my projects backed up though.

EDP Map Editor[2D]