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FPSC Classic Scripts / is there?`

Author
Message
sfsdhfdj
14
Years of Service
User Offline
Joined: 28th Nov 2009
Location:
Posted: 29th Nov 2009 01:15
is there a script to make a tank or a humvie (a non-character entity) follow a waypoint?
Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 29th Nov 2009 03:02
go into it's .fpe and type ischaracter=1

add me on skype- isaacpreston. WWC percentage complete: 60%
sfsdhfdj
14
Years of Service
User Offline
Joined: 28th Nov 2009
Location:
Posted: 29th Nov 2009 12:26
where? this is what he has there:
;header
desc = m1abrams

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = mym1.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
defaultstatic = 1
materialindex = 2
collisionmode = 0
strength = 0
isimmobile = 1
soundset =
soundset1 =

;visualinfo

textured = mym1b.dds
effect =
castshadow = 0

;Animationinfo
animmax = 0
anim0 = 0,0
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 29th Nov 2009 22:39
Put it anywhere


The one and only,


sfsdhfdj
14
Years of Service
User Offline
Joined: 28th Nov 2009
Location:
Posted: 29th Nov 2009 23:06
can u edit it and put it somewhere i tried and it didnt do anything.....
Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 30th Nov 2009 01:53
Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.

sfsdhfdj
14
Years of Service
User Offline
Joined: 28th Nov 2009
Location:
Posted: 1st Dec 2009 16:24
it doesnt work its like im not even editing the entity,
(im editing the right one) so i change the main script in the one im editing but it didnt accually change..

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