allow me to discuss the level design in the first and second screenies.
first- I definately would advise you not to use those segments, as they are not meant to be stacked like that. the level looks nice, and, although all of the crates were one of two different crates (add some variety) I still like the picture. one thing I noticed and would like to point out is that the gantry on the other end of the room appears to be an indent in the wall. add some pillars, or extend the already visible pillars supporting the platform to the ceiling, or it looks like it would fall down on the rest of the room because it's poorly supported.
second- this one is quite bare, but that's forgivable, as some places are bare like that. I think that there are too many lights in that room, so many that having them all lit would be absurd. I suggest removing the upper lights and keeping the wall lights, or vice versa.
the game looks good tho- It looks kinda... average, but I'm always ready for a carnage filled romp through a warehouse. nice job!
add me on skype- isaacpreston. WWC percentage complete: 60%