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Loki_bg
15
Years of Service
User Offline
Joined: 30th Nov 2009
Location:
Posted: 30th Nov 2009 10:49
How to change the model size, for example i'm trying to make huge boss in the end of the game. Sry for my English, i'm from Bulgaria.
Nbt
15
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 1st Dec 2009 12:02
Just open the .fpe of the character and increase it's scale (look for the bit below)

Quote: ";orientation
model = model.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 80 <--- increase that bit
fixnewy = 180
"


p.s. your English is fine

I only use this for fun and have no interest in making commercial games ^_^
Butter fingers
19
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 1st Dec 2009 15:26
and remember to delete the DBO!

I want robotic legs.
Silvester
19
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 1st Dec 2009 18:26
Note that this does NOT increase the size of the hitbox, so you can't really shoot your enemy anywhere above the feet if they go too big.


EDP Map Editor[2D]
xplosys
19
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 1st Dec 2009 22:53
Quote: "so you can't really shoot your enemy anywhere above the feet if they go too big."


But it's so rewarding to shoot and hear that booming voice say "FOOTSHOT!" when your bullet scores and the giant falls.

Brian.

Nomad Soul
Moderator
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 2nd Dec 2009 00:35
Just scale the entire model in a modelling program then export to FPSC then you won't have the hitbox problem.
Loki_bg
15
Years of Service
User Offline
Joined: 30th Nov 2009
Location:
Posted: 2nd Dec 2009 09:06
thanks

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