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FPSC Classic Models and Media / help with weapons, animating then importing

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Daniel wright 2311
User Banned
Posted: 30th Nov 2009 16:53 Edited at: 30th Nov 2009 16:54
Ok, so I have made an axe in picture bellow and an arm, I placed them where Errant AI places his.i then looked close at the bones, im a little confused on the bones and the animating, I can animate like theres no tamorrow, but what bones do i animate. a little help would be apreshaited as im real close but do not what to mess up early on. if anyone whant to help me import this into game it would be a big help.

pluse this wil be a free weopen to the public when finished, it shines in game like theres no tamorrow.






Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 30th Nov 2009 16:59
Odd use of the phrase "like there's no tomorrow"

Once you've got your rigged arm mesh, all you need to do is pose the arm in an idle holding position, and move the axe to it's right held location. Then parent the axe to the hand mesh (it shouldn't matter where you attatch it, I cant imagine the hand leaving the axe.)

Then animate as normal, and then position it to the right area in the screen.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Daniel wright 2311
User Banned
Posted: 30th Nov 2009 17:05
you said

and then position it to the right area in the screen

i say

this is what im trully confused on, this is what i need to know.

Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 1st Dec 2009 18:05
Use the
Quote: "insert quote here"
tags please, it tidies your posts.

If it's just positioning you want, then open an EAI weapon in FragMO, flip ALL on the Z AXIS, export 2x .smd files (mesh and animation)

Get the .smd import for max. Import the 2 new .smd files in to max, and you should have a fully animated weapon in your max. Then, find the idle animation of the imported weapon, and that's your basic positioning.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Daniel wright 2311
User Banned
Posted: 1st Dec 2009 18:20
@Aaagreen

i wont use the Quote: why, this is my style is all,

ill try this now and see what it does as for the axe, thanks for your help.

EyePrize Studios
15
Years of Service
User Offline
Joined: 28th Nov 2009
Location: Look Behind You
Posted: 2nd Dec 2009 19:33
Model Looks Good.

I need to know this too

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