Hi guys this might not be new to you.But for those who don't here is a simple trick to fake grate shadows in your games.
By adding a illuminationmap to normal textures and having a source for the grate you can fake the grate shadows by using illuminationmap.fx shader...
It's not really complicated and your illuminationmap can come in any shape and size and with some uvmapping you could extend to other segment even walls if you want I'm sure you could even do entities
It looks like this
Note this only works in X9 I have no reason to believe this will work in X10
Pointless Assault video
http://w13.easy-share.com/1408971.html