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FPSC Classic Models and Media / How to rig a mesh to a .bip in max video tutt, by me

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Daniel wright 2311
User Banned
Posted: 1st Dec 2009 06:39 Edited at: 1st Dec 2009 06:56
Well,as promised, me and my wife made a video tutorial on how to rig a mesh to a skelition in 3ds max. the download is on my website, its a good video explaining on how to do just this in good detail,its 30 min long so the download is around 250 mg. here is the link

edit: things explained,weighting, vertice attachment and hide object, see through, scaling the bones to fit the mesh,physique modifier

video tutorial

GameRetardo
16
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Joined: 28th Apr 2009
Location: Where am I?
Posted: 1st Dec 2009 07:39 Edited at: 1st Dec 2009 07:40
wow thanks daniel, this is actually really useful for a lot of people! Great job

Game Freak
Daniel wright 2311
User Banned
Posted: 1st Dec 2009 17:03
no problem, this is why i made it, let me know if it comes in handy.

Daniel wright 2311
User Banned
Posted: 3rd Dec 2009 04:01
im bumping this just in case no one has seen it, I did not make it for no reason. it was reqested, took a long time to upload.

teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 3rd Dec 2009 12:02
Thanky you, I will take a look at this one soon.

Frankin
15
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Posted: 3rd Dec 2009 17:46
could you make a tuto how to export animation with model and how to set animation that we have to anim 0 - anim ... thank in advance
Daniel wright 2311
User Banned
Posted: 3rd Dec 2009 18:43
cool

Frankin
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Posted: 4th Dec 2009 04:06
You and your wife so sweet..hehe..envious
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 4th Dec 2009 19:39
very nice tut dan ,a lot of people will find this useful.maybe a tut on animating next

ps love the double act you & your wife have going on

cheers henry

Daniel wright 2311
User Banned
Posted: 4th Dec 2009 19:46
@Frankin

shure, i am in the process

@henry ham

thanks, lol, yea my wife was tired and wanted to be funny, she is a bugger but.

Frankin
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Posted: 5th Dec 2009 05:23
I've readed FPSC manual already ..but got a little confusing at anim because I'm not sure there're sequence to put walk or dead etc before each other, also waiting your tutor,thank you.
teamhalo
19
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Location: florida
Posted: 12th Dec 2009 17:36
I just looked at this, and wow this was very good. You went alot more in-depth than bond1's old tutorial, thank you for this. One thing though that you should do a tutorial on is exporting and getting into fpscreator, as I have no idea how I would go about doing that. Anyway the tutorial was great cant wait to see more!

Daniel wright 2311
User Banned
Posted: 13th Dec 2009 00:00 Edited at: 13th Dec 2009 00:01
no problem guys, ill have another tutt soon, as far as the animation number list, there is no one way to do it.you can list the animations any way you like,they dont need to be in any order at all as long as there listed with a number so fpsc can know what numbered animation to play in the script you give that model. so, lets say you give the model three animations, die, walk, and idel

you would list it like this

;animationinfo
animmax = 4
anim0 = 190,209
anim1 = 210,234
anim2 = 235,259


now anim0 is the first animation, this can be any of them, it really does not matter as long as you know what ones are in there.and what there animation numbers are.

so when you write a script for your new guys all you need to do is put in, something like this

:state=0,plrdistwithin=101:state=2,animate=1

what you just told fpsc is this, if you the plr is close to the model then the said model will do that animation. animate=1 is anim1, now this animation can be anything. I hoped this helped, but i am doing a video tutt soon.

teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 13th Dec 2009 01:11
What I meant was showing how to export to .X from max and get into fpscreator, since my models are using the default fpscreator animations I can just copy an existing character's fpi. Thanks though, i really just need help with the actual exporting, I can never get any of my models to export with animations

Daniel wright 2311
User Banned
Posted: 13th Dec 2009 03:28
@teamhalo

that last post was for Frankin

this one is for you here

what are you using to export with? are you using panda? if so have you looked here for instructions?



http://www.fpscreator.com/characterstudio.html

if you have and you still dont have animations let me know how you are doing it then ill try to help.

teamhalo
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Posted: 13th Dec 2009 16:07 Edited at: 13th Dec 2009 16:12
Thanks so much for the link, I'll give it a try. One problem though is that I used a "skin" modifier to apply my animations, will this cause problems? I'll try the settings anyway and post here to see if it worked.

EDIT: Nope it didnt work, i think my problem is that i am using a skin modifier to rig my character or I cannot export properly

Daniel wright 2311
User Banned
Posted: 14th Dec 2009 02:59
send me the model so i can check it for you.

Frankin
15
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Posted: 14th Dec 2009 04:24
In my opinion,i think skin modifier it's not the problem..we can use skin or physic both for our animation..
for me...i'm stuck at anim script,it makes me confusing becoz i'm newbie so hope to see the tuto soon ..n_n

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