no problem guys, ill have another tutt soon, as far as the animation number list, there is no one way to do it.you can list the animations any way you like,they dont need to be in any order at all as long as there listed with a number so fpsc can know what numbered animation to play in the script you give that model. so, lets say you give the model three animations, die, walk, and idel
you would list it like this
;animationinfo
animmax = 4
anim0 = 190,209
anim1 = 210,234
anim2 = 235,259
now anim0 is the first animation, this can be any of them, it really does not matter as long as you know what ones are in there.and what there animation numbers are.
so when you write a script for your new guys all you need to do is put in, something like this
:state=0,plrdistwithin=101:state=2,animate=1
what you just told fpsc is this, if you the plr is close to the model then the said model will do that animation. animate=1 is anim1, now this animation can be anything. I hoped this helped, but i am doing a video tutt soon.