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FPSC Classic Scripts / Press enter to activate if used, then destroy script

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Hexy123
15
Years of Service
User Offline
Joined: 14th Jul 2009
Location: Melbourne
Posted: 2nd Dec 2009 07:52
Well today I made a simple script,and use it to make an opening locker entity.

I Basically attached this script to a closed locker entity, and made another locker which was open, made it not spawn at start but spawn after delay, and renamed it locker1. Then in the first locker's properties added in the if used section, locker1.

So basically when you walk up to the locker, you press enter, its destroyed and the other locker appears.

Hope this helps people.

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