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FPSC Classic Models and Media / My Model Improvement

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EyePrize Studios
15
Years of Service
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Joined: 28th Nov 2009
Location: Look Behind You
Posted: 2nd Dec 2009 19:23
Hey, I would like to make models like kravenwolf.

How do I map my textures like that, every-time i do it it goes wrong.
How do I Creat textures like that.
How do I Model Like that.

I use Milkshape 3d
What texture mapper and creator should I use??

Just drop a comment with some help please

Thanks. PS: When I learn this I will create a FREE model Pack with about 70 entities. Also, if someone tells me how to do weapons I will do them FREE too.

THANKS ALL

The Master Dinasty
16
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 2nd Dec 2009 21:39 Edited at: 2nd Dec 2009 21:39
Hold your horses son 70 Entity pack could be a little to much at first try like making 1 model at a time and try to do your best!
And kraven dosent use milkshape he uses somthing called blender wich you get a UV-Mapper with(i think)
And cant you just use the Texture cordinator? at least for some basic models?

Weapons is another case, you will need to animate.
Wich is really hard and then you would have to use another program for importing the animation.... basicly try to make somthing easy at first, like som crates or somthing or go pro like i did and make a half assed gun.(no really i looked fine for my first model)



PAINT.net is free google it.
google is your freind...



-Massap2



Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
EyePrize Studios
15
Years of Service
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Joined: 28th Nov 2009
Location: Look Behind You
Posted: 2nd Dec 2009 21:44
I have made 33 models already, with textures, not mapped.

What does the texture co-ordinator do.
Can I export the co-ordinator setup into fpsc.
Any tutorials on it.

THANKS.

The Master Dinasty
16
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 2nd Dec 2009 23:05 Edited at: 2nd Dec 2009 23:07
Quote: "I have made 33 models already, with textures, not mapped.

What does the texture co-ordinator do.
Can I export the co-ordinator setup into fpsc.
Any tutorials on it."



33 models? with textures? nice...
Texture cordinator is kind of a basic mapping tool for ms3d
but it isent quite good but it is quite simple and will only map at one point of view.
The exporting of textures to FPSC works fine.

If you need a little tutorial on how to export models just reply back...



http://www.youtube.com/watch?v=wWDTfbrVb1A

That is a fair tutorial.

google is your friend!

-Massap2

Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
EyePrize Studios
15
Years of Service
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Joined: 28th Nov 2009
Location: Look Behind You
Posted: 2nd Dec 2009 23:20
Ok. So, Does it allow me (for example) To make the gun handle brown and the barrel black?

Thanks Massa The Master!!

Keep in touch, I may need more help.

The Master Dinasty
16
Years of Service
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 2nd Dec 2009 23:44 Edited at: 2nd Dec 2009 23:46
Quote: "Does it allow me (for example) To make the gun handle brown and the barrel black?
"


Yes but only at one view point, like 2d it wont wrap around the whole model. The other sides would seem stretched (you will notice this quite quickly)
But remember to change when you are inside the texture cordinator you can change from "top" view to "left" view.

If you have put your model in the right angle it should be pretty easy.


As long as you are asking about ms3d shoot. i am here for you



-Massap2

Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
Daniel wright 2311
User Banned
Posted: 2nd Dec 2009 23:47
if i where you, wanting to make such great modles as cravinwolf.
go buy uvmapper pro, this is what i use and it is a real good tool.

The Master Dinasty
16
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 2nd Dec 2009 23:50
Quote: "if i where you, wanting to make such great modles as cravinwolf.
go buy uvmapper pro, this is what i use and it is a real good tool.
"


Or just lithunwrap wich is free i think?




-Massap2

Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
General Jackson
User Banned
Posted: 3rd Dec 2009 04:51
Its really easy to get Kravens style.
Use CG textures.

mAcpo
17
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Joined: 3rd Dec 2007
Location: USA
Posted: 3rd Dec 2009 07:53
Quote: "Its really easy to get Kravens style.
Use CG textures."


pfft... coupled with a good skills in 3d modeling and uvwrapping. CG textures is one of the best resources out there for free textures that can be used for commercial projects. Bond1 uses CG as most everyone does on this board except for the tiny few that have nice cameras to take their own reference and texture pics.

@Eyeprize Studios - start out small. It's easy to get caught up and want to contribute. UV wrapping will allow you to set a different texture for every part of your model. Follow along with this tutorial (even provides a model of a ship to work on) using the free Lithunwrap. This will give you a solid base to build on. As for modeling start with Wings 3D and build walls and end tables and chairs for now.. then when your stuff starts looking really nice put together a pack.

mAcpo
17
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Joined: 3rd Dec 2007
Location: USA
Posted: 3rd Dec 2009 07:53
link to tutorial (forgot to post above haha!!)
http://members.lycos.nl/jonim8or/shiptex_tut.html

EyePrize Studios
15
Years of Service
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Joined: 28th Nov 2009
Location: Look Behind You
Posted: 3rd Dec 2009 18:50
Thanks mAcapo i'm using your idea! Thanks all of you!!!!

Really helped.

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